Exemplo n.º 1
0
        public static bool ShouldSalvage(ACDItem i)
        {
            if (!i.IsValid)
            {
                return(false);
            }

            if (BrainBehavior.GreaterRiftInProgress)
            {
                return(false);
            }

            if (i.IsProtected())
            {
                return(false);
            }

            if (i.IsUnidentified)
            {
                return(false);
            }

            if (!i.GetIsSalvageable())
            {
                return(false);
            }

            return(Combat.TrinityCombat.Loot.ShouldSalvage(i) && !ShouldStash(i));
        }
Exemplo n.º 2
0
        public static bool ShouldStash(ACDItem i)
        {
            if (BrainBehavior.GreaterRiftInProgress)
            {
                return(false);
            }

            if (i.IsUnidentified)
            {
                return(true);
            }

            return(!i.IsProtected() && Combat.TrinityCombat.Loot.ShouldStash(i));
        }
        public static bool ShouldDrop(ACDItem i)
        {
            if (i.IsProtected())
            {
                return(false);
            }

            var action = ItemEvaluationType.Keep;

            if (ShouldStash(i))
            {
                action = ItemEvaluationType.Keep;
            }
            else if (ShouldSell(i))
            {
                action = ItemEvaluationType.Sell;
            }
            else if (ShouldSalvage(i))
            {
                action = ItemEvaluationType.Salvage;
            }

            return(Combat.TrinityCombat.Loot.ShouldDrop(i, action) && !i.IsAccountBound);
        }