/// <summary> /// 校正数据 /// </summary> public void MatchData(Action <string> progress_report) { string path = EditorCommon.RelativeToAbsolutePath(Data.BuildStartLocalPath); MatchAssetRuleElement(path, Data.Assets.Root, progress_report); MatchSceneRuleData(ref Data.Scenes, progress_report); }
/// <summary> /// 添加选中的资源数据至包中 /// </summary> public void AddSelectionAsset(ResourcesPackagesData.Package pack) { if (pack == null) { return; } foreach (var id in Selection.instanceIDs) { string str = AssetDatabase.GetAssetPath(id); string full_name = EditorCommon.RelativeToAbsolutePath(str); if (System.IO.File.Exists(full_name)) { if (!EditorCommon.IsIgnoreFile(str)) { if (!pack.AssetList.Contains(str)) { str = str.ToLower(); pack.AssetList.Add(str); } } } else if (System.IO.Directory.Exists(str)) { System.IO.DirectoryInfo dic = new System.IO.DirectoryInfo(str); foreach (var file in dic.GetFiles("*", System.IO.SearchOption.AllDirectories)) { string local = EditorCommon.AbsoluteToRelativePath(file.FullName); if (!string.IsNullOrEmpty(local) && !EditorCommon.IsIgnoreFile(local)) { if (!pack.AssetList.Contains(local)) { local = local.ToLower(); pack.AssetList.Add(local); } } } } } }