/// <summary> /// 加载粒度信息 /// </summary> void LoadAssetBundleGranularityInfo() { Dictionary <string, int> granularity_table = new Dictionary <string, int>(); //载入ResourcesManifest文件 ResourcesManifest resoureces_manifest = new ResourcesManifest(); resoureces_manifest.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH); if (resoureces_manifest.Data.AssetBundles.Count == 0) { return; } //载入AssetBunbleManifest string full_name = EditorCommon.MAIN_MANIFEST_FILE_PATH; AssetBundleManifest manifest = Common.LoadMainManifestByPath(full_name); if (manifest == null) { return; } //遍历AssetBundle foreach (var ab_name in manifest.GetAllAssetBundles()) { AssetBundle ab = EditorCommon.LoadAssetBundleFromName(ab_name); if (ab != null) { //获得所有的AssetBundle依赖 List <string> de_abs = new List <string>(manifest.GetAllDependencies(ab_name)); //获得所有依赖的AssetBundle的Asset List <string> de_assets = new List <string>(); foreach (var ab_name1 in de_abs) { AssetBundle ab1 = EditorCommon.LoadAssetBundleFromName(ab_name1); if (ab1 != null) { de_assets.AddRange(ab1.GetAllAssetNames()); ab1.Unload(false); } } //获得所有的Asset List <string> result = new List <string>(); List <string> assets = new List <string>(ab.GetAllAssetNames()); SearchValidAsset(assets, de_assets, ref result); foreach (var name in result) { if (granularity_table.ContainsKey(name)) { granularity_table[name] = granularity_table[name] + 1; } else { granularity_table.Add(name, 1); } } ab.Unload(false); } } //刷新UI数据 AssetNodeGroup group = gui_multi_select_.Group as AssetNodeGroup; group.Root.RefreshGranularity("assets", granularity_table); }
/// <summary> /// 加载粒度信息 /// </summary> void LoadGranularityInfo(bool show_details, Action <string, float> progress_report) { Dictionary <string, string> granularity_details_table = null; if (show_details) { granularity_details_table = new Dictionary <string, string>(16384); } Dictionary <string, int> granularity_table = new Dictionary <string, int>(16384); //载入ResourcesManifest文件 ResourcesManifest resoureces_manifest = new ResourcesManifest(); resoureces_manifest.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH); if (resoureces_manifest.Data.AssetBundles == null || resoureces_manifest.Data.AssetBundles.Count == 0) { return; } //载入AssetBunbleManifest string full_name = EditorCommon.MAIN_MANIFEST_FILE_PATH; AssetBundleManifest manifest = Common.LoadMainManifestByPath(full_name); if (manifest == null) { return; } var all_asset_bundle_names = manifest.GetAllAssetBundles(); //遍历AssetBundle,并载入所有AssetBundle float count = all_asset_bundle_names.Length; float current = 0; Dictionary <string, AssetBundle> all_ab = new Dictionary <string, AssetBundle>(all_asset_bundle_names.Length); foreach (var ab_name in all_asset_bundle_names) { if (progress_report != null) { progress_report("正在加载 " + ab_name, ++current / count); } AssetBundle ab = EditorCommon.LoadAssetBundleFromName(ab_name); all_ab.Add(ab_name, ab); } //遍历所有ab包,计算粒度 HashSet <string> result = new HashSet <string>(); HashSet <string> dep_asset_names = new HashSet <string>(); count = all_ab.Count; current = 0; foreach (var ab in all_ab) { string ab_name = ab.Key; AssetBundle assetbundle = ab.Value; if (progress_report != null) { progress_report("正在分析 " + ab_name, ++current / count); } //获得所有的AssetBundle依赖 string[] dep_ab_names = manifest.GetAllDependencies(ab_name); //获得所有依赖的AssetBundle的Asset dep_asset_names.Clear(); foreach (var dep_name in dep_ab_names) { AssetBundle dep_ab = null; if (all_ab.TryGetValue(dep_name, out dep_ab)) { string[] asset_names = dep_ab.GetAllAssetNames(); for (int i = 0; i < asset_names.Length; ++i) { dep_asset_names.Add(asset_names[i]); } } } //搜寻所有有效的资源 result.Clear(); List <string> assets = new List <string>(assetbundle.GetAllAssetNames()); SearchValidAsset(assets, dep_asset_names, ref result); //设置粒度值 foreach (var name in result) { if (granularity_table.ContainsKey(name)) { granularity_table[name] = granularity_table[name] + 1; } else { granularity_table.Add(name, 1); } if (granularity_details_table != null) { if (!granularity_details_table.ContainsKey(name)) { granularity_details_table.Add(name, ""); } granularity_details_table[name] = granularity_details_table[name] + ab_name + "\n"; } } result.Clear(); } //卸载所有AssetBundle foreach (var ab in all_ab) { ab.Value.Unload(true); } all_ab.Clear(); //刷新UI数据 string path = asset_bundle_build_.Data.BuildStartLocalPath.ToLower(); AssetNodeGroup group = gui_multi_select_.Group as AssetNodeGroup; current = 0; count = asset_bundle_build_.Data.Assets.Root.Count(); RefreshGranularity(granularity_table, granularity_details_table, path, group.Root, (name) => { if (progress_report != null) { progress_report("正在刷新 " + name, ++current / count); } }); }