/// <summary> /// 添加一个拖拽物体 /// </summary> /// <param name="go"></param> /// <param name="dragControlPoint">射线检测打到物体的点</param> /// <returns></returns> public DragRecord addDragObj(GameObject go, Camera camera) { DragRecord dr = new DragRecord(go.transform, camera); if (!_mono._dictDrag.ContainsKey(go)) { _mono._dictDrag.Add(go, dr); } return(_mono._dictDrag[go]); }
void DebugRelease(DragRecord pro) { Debug.Log("DragRecord.Update():执行执行用户事件EventStopDrag:" + dragObj.name); }