public static void calcEccentricity(Dice ourDice, Star s)
        {
            int modifiers = 0; //reset the thing.

            if (OptionCont.lessStellarEccent)
            {
                //now we generate eccentricities
                if (s.orbitalSep == Star.ORBSEP_VERYCLOSE) modifiers = modifiers - 10; //Very Close
                if (s.orbitalSep == Star.ORBSEP_CLOSE) modifiers = modifiers - 6; //Close
                if (s.orbitalSep == Star.ORBSEP_MODERATE) modifiers = modifiers - 2; //Moderate
            }
            else
            {
                if (s.orbitalSep == Star.ORBSEP_VERYCLOSE) modifiers = modifiers - 6; //Very Close
                if (s.orbitalSep == Star.ORBSEP_CLOSE) modifiers = modifiers - 4; //Close
                if (s.orbitalSep == Star.ORBSEP_MODERATE) modifiers = modifiers - 2; //Moderate
            }

            int roll = ourDice.gurpsRoll(modifiers);
            Star.generateEccentricity(roll, s);

            if (OptionCont.forceVeryLowStellarEccent)
            {
                if (s.orbitalEccent > .2) s.orbitalEccent = .1;
                if (s.orbitalEccent > .1 && s.orbitalEccent < .2) s.orbitalEccent = .05;

            }
        }
        /// <summary>
        /// Populates orbits around a star, according to GURPS 4e rules. (Does not create them)
        /// </summary>
        /// <param name="s">The star we're populating around</param>
        /// <param name="myDice">Our dice object.</param>
        public static void populateOrbits(Star s, Dice myDice)
        {
            double maxRatio = 2.0;
            double minRatio = 1.4;
            double minDistance = .15;
            bool firstGasGiant = true;

            if (s.containsGasGiants()) firstGasGiant = false;

            for (int i = 0; i < s.sysPlanets.Count; i++)
            {
                int roll = myDice.gurpsRoll();

                //set gas giants first.
                if (s.gasGiantFlag != Star.GASGIANT_NONE)
                {
                    //BEFORE SNOW LINE: Only Eccentric, Epistellar
                    if (s.sysPlanets[i].orbitalRadius < Star.snowLine(s.initLumin))
                    {
                        if (roll <= 8 && s.gasGiantFlag == Star.GASGIANT_ECCENTRIC)
                        {
                            s.sysPlanets[i].updateType(Satellite.BASETYPE_GASGIANT);
                            libStarGen.updateGasGiantSize(s.sysPlanets[i],myDice.gurpsRoll() + 4);
                        }

                        if (roll <= 6 && s.gasGiantFlag == Star.GASGIANT_EPISTELLAR)
                        {
                            s.sysPlanets[i].updateType(Satellite.BASETYPE_GASGIANT);
                            libStarGen.updateGasGiantSize(s.sysPlanets[i], myDice.gurpsRoll() + 4);
                        }
                    }

                    //AFTER SNOW LINE: All three
                    if (s.sysPlanets[i].orbitalRadius >= Star.snowLine(s.initLumin))
                    {
                        if (roll <= 15 && s.gasGiantFlag == Star.GASGIANT_CONVENTIONAL)
                        {
                            s.sysPlanets[i].updateType(Satellite.BASETYPE_GASGIANT);
                            if (firstGasGiant)
                            {
                                libStarGen.updateGasGiantSize(s.sysPlanets[i], myDice.gurpsRoll() + 4);
                                firstGasGiant = false;
                            }
                            else
                                libStarGen.updateGasGiantSize(s.sysPlanets[i], myDice.gurpsRoll());
                        }

                        if (roll <= 14 && (s.gasGiantFlag == Star.GASGIANT_ECCENTRIC || s.gasGiantFlag == Star.GASGIANT_EPISTELLAR))
                        {
                            s.sysPlanets[i].updateType(Satellite.BASETYPE_GASGIANT);
                            if (firstGasGiant)
                            {
                                libStarGen.updateGasGiantSize(s.sysPlanets[i], myDice.gurpsRoll() + 4);
                                firstGasGiant = false;
                            }
                            else
                                libStarGen.updateGasGiantSize(s.sysPlanets[i], myDice.gurpsRoll());
                        }
                    }

                }

                //Done with the gas giant. Let's go start seeign what else it could be.

                //We can get mods now.
                if (s.sysPlanets[i].baseType != Satellite.BASETYPE_GASGIANT)
                {
                    //INNER AND OUTER RADIUS
                    int mod = 0;

                    if (s.sysPlanets[i].orbitalRadius - minDistance <= Star.innerRadius(s.initLumin,s.initMass) ||
                        s.sysPlanets[i].orbitalRadius / Star.innerRadius(s.initLumin, s.initMass) <= maxRatio)
                    {
                        mod = mod - 3;
                    }

                    if (s.sysPlanets[i].orbitalRadius + minDistance >= Star.outerRadius(s.initMass) ||
                        Star.outerRadius(s.initMass) / s.sysPlanets[i].orbitalRadius <= maxRatio)
                    {
                        mod = mod - 3;
                    }

                    //FORBIDDDEN ZONE
                    if (s.getClosestDistToForbiddenZone(s.sysPlanets[i].orbitalRadius) <= minDistance || (s.getClosestForbiddenZoneRatio(s.sysPlanets[i].orbitalRadius) < maxRatio && s.getClosestForbiddenZoneRatio(s.sysPlanets[i].orbitalRadius) > minRatio))
                    {
                        //MessageBox.Show("THE FORBIDDEN ZONE!!!!");
                        mod = mod - 6;
                    }

                    //GAS GIANT LOCATION
                    if (s.isPrevSatelliteGasGiant(s.sysPlanets[i].orbitalRadius))
                    {
                        mod = mod - 6;
                    }
                    if (s.isNextSatelliteGasGiant(s.sysPlanets[i].orbitalRadius))
                    {
                        mod = mod - 3;
                    }

                    //now let's get the orbit type.
                   // MessageBox.Show("Mod is " + mod);
                    mod = mod + myDice.gurpsRoll();
                    //MessageBox.Show("Mod + Roll is " + mod);
                    if (mod <= 3)
                        s.sysPlanets[i].updateType(Satellite.BASETYPE_EMPTY);

                    if (mod >= 4 && mod <= 6)
                    {
                        s.sysPlanets[i].updateType(Satellite.BASETYPE_ASTEROIDBELT);

                        //Expanded Asteroid Belt options
                        if (OptionCont.expandAsteroidBelt)
                        {
                            roll = myDice.gurpsRoll();
                            if (roll <= 6) s.sysPlanets[i].updateSize(Satellite.SIZE_TINY);
                            if (roll >= 7 && roll <= 13) s.sysPlanets[i].updateSize(Satellite.SIZE_SMALL);
                            if (roll >= 14 && roll <= 15) s.sysPlanets[i].updateSize(Satellite.SIZE_MEDIUM);
                            if (roll >= 16) s.sysPlanets[i].updateSize(Satellite.SIZE_LARGE);
                        }

                        else
                            s.sysPlanets[i].updateSize(Satellite.SIZE_SMALL); //fixes a recursion bug.
                    }

                    if (mod >= 7 && mod <= 8)
                        s.sysPlanets[i].updateTypeSize(Satellite.BASETYPE_TERRESTIAL, Satellite.SIZE_TINY);

                    if (mod >= 9 && mod <= 11)
                        s.sysPlanets[i].updateTypeSize(Satellite.BASETYPE_TERRESTIAL, Satellite.SIZE_SMALL);

                    if (mod >= 12 && mod <= 15)
                        s.sysPlanets[i].updateTypeSize(Satellite.BASETYPE_TERRESTIAL, Satellite.SIZE_MEDIUM);

                    if (mod >= 16)
                        s.sysPlanets[i].updateTypeSize(Satellite.BASETYPE_TERRESTIAL, Satellite.SIZE_LARGE);
                }

            }
        }
        /// <summary>
        /// This function fills in the details of the star.
        /// </summary>
        /// <param name="s">The star to be filled in</param>
        /// <param name="ourDice">The dice object used</param>
        /// <param name="maxMass">Max mass of the system</param>
        /// <param name="sysName">The name of the system</param>
        public static void generateAStar(Star s, Dice ourDice, double maxMass, string sysName)
        {
            //check mass first - if unset, set it.
            if (s.currMass == 0)
            {
                if (s.orderID == Star.IS_PRIMARY)
                {
                    s.updateMass(libStarGen.rollStellarMass(ourDice, s.orderID));
                    maxMass = s.currMass;
                }

                else
                    s.updateMass(libStarGen.rollStellarMass(ourDice, s.orderID, maxMass));
            }

            //if we are in the white dwarf branch, reroll mass.
            if (s.evoLine.findCurrentAgeGroup(s.starAge) == StarAgeLine.RET_COLLASPEDSTAR)
                s.updateMass(ourDice.rollInRange(0.9, 1.4),true);

            //set the generic name
            s.name = Star.genGenericName(sysName, s.orderID);

            //initalize the luminosity first, then update it given the current age, status and mass.
            s.setLumin();
            s.currLumin = Star.getCurrLumin(s.evoLine, s.starAge, s.currMass);

            //determine the temperature
            s.effTemp = Star.getInitTemp(s.currMass);
            s.effTemp = Star.getCurrentTemp(s.evoLine, s.currLumin, s.starAge, s.currMass, ourDice);

            //DERIVED STATS: RADIUS, Spectral Type
            s.radius = Star.getRadius(s.currMass, s.effTemp, s.currLumin, s.evoLine.findCurrentAgeGroup(s.starAge));
            s.setSpectralType();
            s.starColor = Star.setColor(ourDice, s.effTemp);

            //set flare status.
            libStarGen.setFlareStatus(s, ourDice);

               //end this here. We will hand orbital mechanics elsewhere.
        }
        /// <summary>
        /// This picks the gas giant flag for a star.
        /// </summary>
        /// <param name="myStar">The star we're setting for</param>
        /// <param name="roll">The dice roll</param>
        public static void gasGiantFlag(Star myStar, int roll)
        {
            //base set.
            int noGasGiant = 0;
            int conGaGiant = 0;
            int eccGaGiant = 0;
            int epiGaGiant = 0;

            if (!OptionCont.moreConGasGiantChances)
            {
                noGasGiant = 10;
                conGaGiant = 12;
                eccGaGiant = 14;
                epiGaGiant = 18;
            }
            else
            {
                noGasGiant = 6;
                conGaGiant = 13;
                eccGaGiant = 15;
                epiGaGiant = 18;
            }

            if (roll <= noGasGiant)
                myStar.gasGiantFlag = Star.GASGIANT_NONE;
            if (roll > noGasGiant && roll <= conGaGiant)
                myStar.gasGiantFlag = Star.GASGIANT_CONVENTIONAL;
            if (roll > conGaGiant && roll <= eccGaGiant)
                myStar.gasGiantFlag = Star.GASGIANT_ECCENTRIC;
            if (roll > eccGaGiant && roll <= epiGaGiant)
                myStar.gasGiantFlag = Star.GASGIANT_EPISTELLAR;
        }
        /// <summary>
        /// This sets the flare status of a star
        /// </summary>
        /// <param name="s">The star we're setting for</param>
        /// <param name="ourDice">The dice object we use.</param>
        public static void setFlareStatus(Star s, Dice ourDice)
        {
            int roll = ourDice.gurpsRoll();
            int limit = 12;
            double massLimit = .45;

            if (OptionCont.anyStarFlareStar) massLimit = 11;
            if (OptionCont.moreFlareStarChance) limit = 9;

            if (roll >= limit && s.currMass <= massLimit) s.isFlareStar = true;
        }
예제 #6
0
        /// <summary>
        /// Update the display based on a mass update
        /// </summary>
        /// <param name="sender">The object sending you here</param>
        /// <param name="e">Event arguments</param>
        private void numCurrMass_Leave(object sender, EventArgs e)
        {
            //first, initial luminosity
            txtInitLumin.Text = Star.getMinLumin((double)numCurrMass.Value).ToString();

            //now we need to get an updated timeline
            this.currAgeChart.addMainLimit(Star.findMainLimit((double)numCurrMass.Value));
            this.currAgeChart.addSubLimit(Star.findSubLimit((double)numCurrMass.Value));
            this.currAgeChart.addGiantLimit(Star.findGiantLimit((double)numCurrMass.Value));

            //now we need to get what stage we are and push the details to the field.
            lblEndMain.Text       = "End of Main Sequence: " + this.currAgeChart.getMainLimit() + " GYr";
            lblEndSubGiant.Text   = "End of the Sub Giant Sequence: " + this.currAgeChart.getSubLimit() + " GYr";
            lblEndGiantPhase.Text = "End of the Giant Phase: " + this.currAgeChart.getGiantLimit() + " GYr";

            this.currAgeStatus   = this.currAgeChart.findCurrentAgeGroup((double)numAge.Value);
            lblCurrentStage.Text = "Current Status: " + StarAgeLine.descBranch(this.currAgeStatus);

            //now we can get the current luminosity, figure out what the intial mass is.
            //and fill in the effective temperature if it's no longer in range.

            numInitMass.Value = numCurrMass.Value;
            txtCurrLumin.Text = Math.Round(Star.getCurrLumin(this.currAgeChart, (double)numAge.Value, (double)numCurrMass.Value), 3).ToString();

            double temp;

            temp            = Star.getCurrentTemp(this.currAgeChart, Convert.ToDouble(txtCurrLumin.Text), (double)numAge.Value, (double)numCurrMass.Value, this.myDice);
            txtEffTemp.Text = Convert.ToString(temp);

            //set good ranges
            createAcceptRanges(Star.getCurrLumin(this.currAgeChart, (double)numAge.Value, (double)numCurrMass.Value), temp);

            //display information for users benefits (formation zones, colors)
            this.color            = Star.setColor(this.myDice, temp);
            lblStellarColor.Text  = "Stellar Color: " + color;
            lblStellarRadius.Text = "Stellar Radius: " + Star.getRadius((double)numCurrMass.Value, temp, Star.getCurrLumin(this.currAgeChart, (double)numAge.Value, (double)numCurrMass.Value),
                                                                        this.currAgeChart.findCurrentAgeGroup((double)numAge.Value)) + " AU";

            lblInnerFormation.Text = "Inner Formation Range: " + Star.innerRadius(Convert.ToDouble(txtInitLumin.Text), (double)numInitMass.Value) + " AU";
            lblOuterFormation.Text = "Outer Formation Range: " + Star.outerRadius((double)numInitMass.Value) + " AU";
            lblSnowLine.Text       = "Snow Line: " + Star.snowLine(Convert.ToDouble(txtInitLumin.Text)) + " AU";

            if ((double)numCurrMass.Value > .525)
            {
                chkFlareStar.Checked = false;
                chkFlareStar.Enabled = false;
            }
        }
예제 #7
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 public void addStar(Star newStar)
 {
     this.sysStars.Add(newStar);
 }
 public virtual Range getConventionalRange()
 {
     return(new Range(Star.snowLine(this.initLumin), 1.5 * Star.snowLine(this.initLumin)));
 }
 public virtual Range getEccentricRange()
 {
     return(new Range(.125 * Star.snowLine(this.initLumin), .75 * Star.snowLine(this.initLumin)));
 }
예제 #10
0
 public virtual Range getEpistellarRange()
 {
     return(new Range(.1 * Star.innerRadius(this.initLumin, this.initMass), 1.8 * Star.innerRadius(this.initLumin, this.initMass)));
 }
예제 #11
0
 public virtual Range generateFormationRange()
 {
     return(new Range(Star.innerRadius(this.initLumin, this.initMass), Star.outerRadius(this.initMass)));
 }
        public override String ToString()
        {
            String ret = "This forbidden zone is from " + this.lowerBound + " to " + this.upperBound + " AU";

            ret = ret + Environment.NewLine + "      " + "From star " + Star.getDescSelfFlag(this.primaryStar) + " to " + Star.getDescSelfFlag(this.secondaryStar);

            return(ret);
        }