상속: Behavior
예제 #1
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 public static Once Instance(Behavior x)
 {
     Once ret;
     if (!instances.TryGetValue(x, out ret))
         ret = instances[x] = new Once(x);
     return ret;
 }
예제 #2
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 new QueuedBehavior(
     Once.Instance(new SimpleTaunt("My artifacts shall prove my wall of defense is impenetrable!")),
예제 #3
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 new RunBehaviors(
     Once.Instance(SpawnMinionImmediate.Instance(0x0d55, 4, 4, 4)),
예제 #4
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 new QueuedBehavior(
      Once.Instance(SetConditionEffect.Instance(ConditionEffectIndex.Armored)),