Inheritance: Behavior
Example #1
0
 public static Once Instance(Behavior x)
 {
     Once ret;
     if (!instances.TryGetValue(x, out ret))
         ret = instances[x] = new Once(x);
     return ret;
 }
Example #2
0
 new QueuedBehavior(
     Once.Instance(new SimpleTaunt("My artifacts shall prove my wall of defense is impenetrable!")),
Example #3
0
 new RunBehaviors(
     Once.Instance(SpawnMinionImmediate.Instance(0x0d55, 4, 4, 4)),
Example #4
0
 new QueuedBehavior(
      Once.Instance(SetConditionEffect.Instance(ConditionEffectIndex.Armored)),