public FR2_UsedInBuild(IWindow window) { this.window = window; drawer = new FR2_RefDrawer(window); dirty = true; drawer.displayFileSize = true; drawer.SetDirty(); }
protected override void maskDirty() { UsedByDrawer.SetDirty(); UsesDrawer.SetDirty(); Duplicated.SetDirty(); SceneToAssetDrawer.SetDirty(); RefUnUse.SetDirty(); UsedInBuild.SetDirty(); }
public void SetDirty() { drawer.SetDirty(); }
protected override void maskDirty() { RefInScene.SetDirty(); RefSceneInScene.SetDirty(); SceneUsesDrawer.SetDirty(); }