public FR2_UsedInBuild(IWindow window)
 {
     this.window            = window;
     drawer                 = new FR2_RefDrawer(window);
     dirty                  = true;
     drawer.displayFileSize = true;
     drawer.SetDirty();
 }
Exemple #2
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        protected override void maskDirty()
        {
            UsedByDrawer.SetDirty();
            UsesDrawer.SetDirty();
            Duplicated.SetDirty();
            SceneToAssetDrawer.SetDirty();
            RefUnUse.SetDirty();

            UsedInBuild.SetDirty();
        }
 public void SetDirty()
 {
     drawer.SetDirty();
 }
 protected override void maskDirty()
 {
     RefInScene.SetDirty();
     RefSceneInScene.SetDirty();
     SceneUsesDrawer.SetDirty();
 }