protected void Start() { guiprovider = new GUIProvider(Game.Instance.GameState.Data); if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { this.GetComponent <UnityEngine.UI.CanvasScaler>().referenceResolution = new Vector2(600, 400); } }
protected void Start() { var gs = Game.Instance.GameState; if (gs != null) { started = true; guiprovider = new GUIProvider(gs.Data); SaveButton.SetActive(gs.Data.isShowSaveLoad()); LoadButton.SetActive(gs.Data.isShowSaveLoad()); ResetButton.SetActive(gs.Data.isShowReset()); if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { this.GetComponent <UnityEngine.UI.CanvasScaler>().referenceResolution = new Vector2(600, 400); } } }
protected void Start() { var gs = Game.Instance.GameState; if (gs != null) { started = true; guiprovider = new GUIProvider(gs.Data); SaveButton.SetActive(gs.Data.isShowSaveLoad()); LoadButton.SetActive(gs.Data.isShowSaveLoad()); ResetButton.SetActive(gs.Data.isShowReset()); if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { this.GetComponent <UnityEngine.UI.CanvasScaler>().referenceResolution = new Vector2(600, 400); } /*Game.Instance.OnShowText += (finished, line, text, x, y, textColor, textOutlineColor, baseColor, outlineColor, id) => * { * if (!finished) * { * if (line != null) * { * Talk(line); * } * else if (textColor == Game.NoColor && textOutlineColor == Game.NoColor) * { * Talk(text, x, y, Color.white, Color.black); * } * else if(baseColor == Game.NoColor && outlineColor == Game.NoColor) * { * Talk(text, x, y, textColor, textOutlineColor); * } * else * { * Talk(text, x, y, textColor, textOutlineColor, baseColor, outlineColor); * } * } * };*/ } }
protected void Start() { guiprovider = new GUIProvider(Game.Instance.GameState.Data); }