// PRIVATE STATIC //-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> public void Start () { animation = GetComponentInChildren<Animation>(); animationMonitor = GetComponentInChildren<AnimationMonitor>(); _yPosition_lerptarget = new LerpTarget (0, 0, -5, 5, 0.5f); }
///<summary> /// Use this for initialization ///</summary> override protected void Start () { base.Start(); animation = GetComponentInChildren<Animation>(); animationMonitor = GetComponentInChildren<AnimationMonitor>(); _particleSystem = GetComponentInChildren<ParticleSystem>(); }
///<summary> /// Use this for initialization ///</summary> override protected void Start () { base.Start(); // _clickGUIText = clickGUIText_gameobject.GetComponent<GUIText>(); _logo_guitexture = logoGUITexture_gameobjects.GetComponent<GUITexture>(); animationMonitor = GetComponent<AnimationMonitor>(); //EXPERIMENT: STORE CLIPS IN CUSTOM PROPERTIES AND ADD THEM DYNAMICALLY // NOT REQUIRED FOR THE CURRENT SETUP, BUT COULD BE USEFUL FOR DYNAMIC // ANIMATION SETUP animation.AddClip (introStartAnimationClip, ANIMATION_NAME_INTRO_UI_START); animation.AddClip (introEndAnimationClip, ANIMATION_NAME_INTRO_UI_END); }