예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     m_rigidbody        = m_controller.GetComponent <Rigidbody>();
     m_previousPosition = transform.position;
     m_particleHolder   = GameObject.Find("ParticlesHolder").transform;
     m_foamTimer        = 0;
 }
 public virtual void Init(TFJCharacterController _controller)
 {
     m_controller          = _controller;
     m_transform           = _controller.transform;
     m_characterController = _controller.GetComponent <CharacterController>();
 }