public Menu(List<string> items) { fadetime = TimeSpan.FromSeconds(0.2); //menusprite = Globals.content.Load<Texture2D>("menusprite"); input = new KBInput(); this.items = new List<string>(); this.items.AddRange(items); listCount = items.Count() - 1; }
public Menu(ContentManager content) { fadetime = TimeSpan.FromSeconds(0.2); //menusprite = Globals.content.Load<Texture2D>("menusprite"); input = new KBInput(); items = new List<string>(); this.items.Add("PAUSED"); this.items.Add("Continue Game"); this.items.Add("Exit Game"); listCount = 2; }