예제 #1
0
 /// <summary>
 /// Deprecated Method for adding a new object to the T_fun_operating EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToT_fun_operating(T_fun_operating t_fun_operating)
 {
     base.AddObject("T_fun_operating", t_fun_operating);
 }
예제 #2
0
 /// <summary>
 /// Create a new T_fun_operating object.
 /// </summary>
 /// <param name="id">Initial value of the id property.</param>
 /// <param name="myapp_id">Initial value of the myapp_id property.</param>
 /// <param name="ope_action">Initial value of the ope_action property.</param>
 /// <param name="ope_is_sys">Initial value of the ope_is_sys property.</param>
 /// <param name="ope_is_status">Initial value of the ope_is_status property.</param>
 /// <param name="ope_is_fast">Initial value of the ope_is_fast property.</param>
 public static T_fun_operating CreateT_fun_operating(global::System.Int32 id, global::System.Int32 myapp_id, global::System.String ope_action, global::System.Int32 ope_is_sys, global::System.Int32 ope_is_status, global::System.Int32 ope_is_fast)
 {
     T_fun_operating t_fun_operating = new T_fun_operating();
     t_fun_operating.id = id;
     t_fun_operating.myapp_id = myapp_id;
     t_fun_operating.ope_action = ope_action;
     t_fun_operating.ope_is_sys = ope_is_sys;
     t_fun_operating.ope_is_status = ope_is_status;
     t_fun_operating.ope_is_fast = ope_is_fast;
     return t_fun_operating;
 }