/// <summary> /// Deprecated Method for adding a new object to the T_fun_operating EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToT_fun_operating(T_fun_operating t_fun_operating) { base.AddObject("T_fun_operating", t_fun_operating); }
/// <summary> /// Create a new T_fun_operating object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="myapp_id">Initial value of the myapp_id property.</param> /// <param name="ope_action">Initial value of the ope_action property.</param> /// <param name="ope_is_sys">Initial value of the ope_is_sys property.</param> /// <param name="ope_is_status">Initial value of the ope_is_status property.</param> /// <param name="ope_is_fast">Initial value of the ope_is_fast property.</param> public static T_fun_operating CreateT_fun_operating(global::System.Int32 id, global::System.Int32 myapp_id, global::System.String ope_action, global::System.Int32 ope_is_sys, global::System.Int32 ope_is_status, global::System.Int32 ope_is_fast) { T_fun_operating t_fun_operating = new T_fun_operating(); t_fun_operating.id = id; t_fun_operating.myapp_id = myapp_id; t_fun_operating.ope_action = ope_action; t_fun_operating.ope_is_sys = ope_is_sys; t_fun_operating.ope_is_status = ope_is_status; t_fun_operating.ope_is_fast = ope_is_fast; return t_fun_operating; }