internal static void Write(int version, BinaryWriter bw, PLAYER_WANTED PLAYER_WANTED) { bw.Write(PLAYER_WANTED.m_ulPlayerNum); bw.Write(PLAYER_WANTED.m_ulDropItemId); bw.Write(PLAYER_WANTED.m_ulDropItemCount); bw.Write(PLAYER_WANTED.m_bDropCmnItem); bw.Write(PLAYER_WANTED.m_fDropProb); Kill_Player_Requirements.Write(version, bw, PLAYER_WANTED.m_Requirements); }
internal static void Read(int version, BinaryReader br, PLAYER_WANTED PLAYER_WANTED) { PLAYER_WANTED.m_ulPlayerNum = br.ReadInt32(); PLAYER_WANTED.m_ulDropItemId = br.ReadInt32(); PLAYER_WANTED.m_ulDropItemCount = br.ReadInt32(); PLAYER_WANTED.m_bDropCmnItem = br.ReadBoolean(); PLAYER_WANTED.m_fDropProb = br.ReadSingle(); Kill_Player_Requirements.Read(version, br, PLAYER_WANTED.m_Requirements); }