Beispiel #1
0
 internal static void Write(int version, BinaryWriter bw, PLAYER_WANTED PLAYER_WANTED)
 {
     bw.Write(PLAYER_WANTED.m_ulPlayerNum);
     bw.Write(PLAYER_WANTED.m_ulDropItemId);
     bw.Write(PLAYER_WANTED.m_ulDropItemCount);
     bw.Write(PLAYER_WANTED.m_bDropCmnItem);
     bw.Write(PLAYER_WANTED.m_fDropProb);
     Kill_Player_Requirements.Write(version, bw, PLAYER_WANTED.m_Requirements);
 }
Beispiel #2
0
 internal static void Read(int version, BinaryReader br, PLAYER_WANTED PLAYER_WANTED)
 {
     PLAYER_WANTED.m_ulPlayerNum     = br.ReadInt32();
     PLAYER_WANTED.m_ulDropItemId    = br.ReadInt32();
     PLAYER_WANTED.m_ulDropItemCount = br.ReadInt32();
     PLAYER_WANTED.m_bDropCmnItem    = br.ReadBoolean();
     PLAYER_WANTED.m_fDropProb       = br.ReadSingle();
     Kill_Player_Requirements.Read(version, br, PLAYER_WANTED.m_Requirements);
 }