예제 #1
0
 public static void Createenemies3()
 {
     // BOSS LEVEL
     Tank          t4  = new Tank(new PointF(-0, -2100));
     EnemySoldier3 e21 = new EnemySoldier3(new PointF(300, -1700));
     EnemySoldier3 e22 = new EnemySoldier3(new PointF(-150, -1700));
 }
예제 #2
0
 public static void Createenemies2()
 {
     // RAPID GUN HALL
     EnemySoldier3 e11 = new EnemySoldier3(new PointF(770, -200));
     //RAPID GUN ROOM
     EnemySoldier2 e12 = new EnemySoldier2(new PointF(750, 400));
     // SUPER BALL LAUNCHER
     EnemySoldier3 e13 = new EnemySoldier3(new PointF(-600, -520));
     // SUPER BALL LAUNCHER
     EnemySoldier2 e14 = new EnemySoldier2(new PointF(-650, -650));
     // PISTOL AREA
     EnemySoldier2 e15 = new EnemySoldier2(new PointF(100, 300));
     // PISTOL AREA
     EnemySoldier2 e16 = new EnemySoldier2(new PointF(200, 375));
     // PISTOL AREA
     Tank t2 = new Tank(new PointF(150, 275));
     // PISTOL AREA
     EnemySoldier2 e17 = new EnemySoldier2(new PointF(0, 0));
     // SNIPER ROOM
     EnemySoldier3 e18 = new EnemySoldier3(new PointF(-750, 400));
     // SNIPER HALL
     EnemySoldier e19 = new EnemySoldier(new PointF(-770, -200));
     // MIDDLE AREA
     Tank t3 = new Tank(new PointF(0, 10));
     // MIDDLE
     EnemySoldier3 e20 = new EnemySoldier3(new PointF(5, 5));
 }