public static void Createenemies3() { // BOSS LEVEL Tank t4 = new Tank(new PointF(-0, -2100)); EnemySoldier3 e21 = new EnemySoldier3(new PointF(300, -1700)); EnemySoldier3 e22 = new EnemySoldier3(new PointF(-150, -1700)); }
public static void Createenemies2() { // RAPID GUN HALL EnemySoldier3 e11 = new EnemySoldier3(new PointF(770, -200)); //RAPID GUN ROOM EnemySoldier2 e12 = new EnemySoldier2(new PointF(750, 400)); // SUPER BALL LAUNCHER EnemySoldier3 e13 = new EnemySoldier3(new PointF(-600, -520)); // SUPER BALL LAUNCHER EnemySoldier2 e14 = new EnemySoldier2(new PointF(-650, -650)); // PISTOL AREA EnemySoldier2 e15 = new EnemySoldier2(new PointF(100, 300)); // PISTOL AREA EnemySoldier2 e16 = new EnemySoldier2(new PointF(200, 375)); // PISTOL AREA Tank t2 = new Tank(new PointF(150, 275)); // PISTOL AREA EnemySoldier2 e17 = new EnemySoldier2(new PointF(0, 0)); // SNIPER ROOM EnemySoldier3 e18 = new EnemySoldier3(new PointF(-750, 400)); // SNIPER HALL EnemySoldier e19 = new EnemySoldier(new PointF(-770, -200)); // MIDDLE AREA Tank t3 = new Tank(new PointF(0, 10)); // MIDDLE EnemySoldier3 e20 = new EnemySoldier3(new PointF(5, 5)); }