protected override void NowhereToRun() { if (Mob.Buff <Terror>() == null) { Mob.State = Mob.HUNTING; } else { base.NowhereToRun(); } }
protected override void NowhereToRun() { if (Mob.Buff <Terror>() == null) { Mob.Sprite.ShowStatus(CharSprite.Negative, TxtRage); Mob.State = Mob.HUNTING; } else { base.NowhereToRun(); } }