public static TerrainEntity get(string terrain_name, TerrainConfig config, GameObject parent) { file_path = file_path.Replace("{terrain_name}", terrain_name); TerrainEntityCore core = ConfigFile.load <TerrainEntityCore>(file_path, default_entity_core); return(TerrainEntityFactory.createFromCore(core, config, parent)); }
public static TerrainEntity createFromCore(TerrainEntityCore core, TerrainConfig config, GameObject parent) { return(create( core.pos_x, core.pos_z, core.height_map, config, parent )); }