// Initialization public void Awake() { managerState = "waking up"; m_radius = (float)parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } managerState = "awake"; }
// Initialization public void Awake() { m_radius = parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(Core.Instance); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } }
// Initialization public void Awake() { managerState = "waking up"; m_radius = (float) parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } managerState = "awake"; }
//this fixes the alt-enter bug the really stupid way but it'll do for now public void reBuildOcean() { if (hasOcean) { UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); Debug.Log("[Scatterer] Rebuilt Ocean"); } }
//this fixes the alt-enter bug the really stupid way but it's fast so it'll do for now public void reBuildOcean() { if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode.OnDestroy(); UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(Core.Instance); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); Debug.Log("[Scatterer] Rebuilt Ocean"); } }
//this fixes the alt-enter bug the really stupid way but it's fast and simple so it'll do public void reBuildOcean() { if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode.OnDestroy(); UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Start(); if (Core.Instance.oceanRefraction) { Core.Instance.refractionCam.waterMeshRenderers = m_oceanNode.waterMeshRenderers; Core.Instance.refractionCam.numGrids = m_oceanNode.numGrids; } Debug.Log("[Scatterer] Rebuilt Ocean"); } }
// Initialization public void Awake() { m_radius = parentCelestialBody.Radius; // print (m_radius); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); if (m_skyNode.loadFromConfigNode()) { m_skyNode.Start(); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Start(); } } }