// Initialization public void Awake() { managerState = "waking up"; m_radius = (float) parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } managerState = "awake"; }
// Initialization public void Awake() { managerState = "waking up"; m_radius = (float)parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } managerState = "awake"; }
// Initialization public void Awake() { m_radius = parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(Core.Instance); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } }
//this fixes the alt-enter bug the really stupid way but it'll do for now public void reBuildOcean() { if (hasOcean) { UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); Debug.Log("[Scatterer] Rebuilt Ocean"); } }
//this fixes the alt-enter bug the really stupid way but it's fast so it'll do for now public void reBuildOcean() { if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode.OnDestroy(); UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(Core.Instance); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); Debug.Log("[Scatterer] Rebuilt Ocean"); } }
public void Awake() { if (HighLogic.LoadedScene == GameScenes.MAINMENU) { GameObject _go = Core.GetMainMenuObject(parentCelestialBody.name); if (_go) { MeshRenderer _mr = _go.GetComponent <MeshRenderer> (); if (_mr) { var sctBodyTransform = ScaledSpace.Instance.transform.FindChild(parentCelestialBody.name); m_radius = (_go.transform.localScale.x / sctBodyTransform.localScale.x) * parentCelestialBody.Radius; } } } else { m_radius = parentCelestialBody.Radius; } m_skyNode = (SkyNode)Core.Instance.scaledSpaceCamera.gameObject.AddComponent(typeof(SkyNode)); m_skyNode.setManager(this); m_skyNode.setCelestialBodyName(parentCelestialBody.name); m_skyNode.setParentScaledTransform(parentScaledTransform); m_skyNode.setParentLocalTransform(parentLocalTransform); m_skyNode.usesCloudIntegration = usesCloudIntegration; if (m_skyNode.loadFromConfigNode()) { m_skyNode.Init(); if (hasOcean && Core.Instance.useOceanShaders && (HighLogic.LoadedScene != GameScenes.MAINMENU)) { m_oceanNode = (OceanWhiteCaps)Core.Instance.farCamera.gameObject.AddComponent(typeof(OceanWhiteCaps)); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Init(); } } }
//this fixes the alt-enter bug the really stupid way but it's fast and simple so it'll do public void reBuildOcean() { if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode.OnDestroy(); UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Start(); if (Core.Instance.oceanRefraction) { Core.Instance.refractionCam.waterMeshRenderers = m_oceanNode.waterMeshRenderers; Core.Instance.refractionCam.numGrids = m_oceanNode.numGrids; } Debug.Log("[Scatterer] Rebuilt Ocean"); } }
//this fixes the alt-enter bug the really stupid way but it's fast and simple so it'll do public void reBuildOcean() { if (!ReferenceEquals(m_oceanNode, null)) { m_oceanNode.Cleanup(); Component.Destroy(m_oceanNode); UnityEngine.Object.Destroy(m_oceanNode); m_oceanNode = (OceanWhiteCaps)Core.Instance.farCamera.gameObject.AddComponent(typeof(OceanWhiteCaps)); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Init(); if (Core.Instance.oceanRefraction && Core.Instance.bufferRenderingManager.refractionTexture.IsCreated()) { Core.Instance.bufferRenderingManager.refractionTexture.Create(); } Debug.Log("[Scatterer] Rebuilt Ocean"); } }
// Initialization public void Awake() { m_radius = parentCelestialBody.Radius; // print (m_radius); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); if (m_skyNode.loadFromConfigNode()) { m_skyNode.Start(); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Start(); } } }
// Initialization public void Awake() { m_radius = parentCelestialBody.Radius; m_skyNode = (SkyNode)Core.Instance.scaledSpaceCamera.gameObject.AddComponent(typeof(SkyNode)); m_skyNode.setManager(this); m_skyNode.usesCloudIntegration = usesCloudIntegration; m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); if (m_skyNode.loadFromConfigNode()) { m_skyNode.Init(); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode = (OceanWhiteCaps)Core.Instance.farCamera.gameObject.AddComponent(typeof(OceanWhiteCaps)); m_oceanNode.setManager(this); m_oceanNode.loadFromConfigNode(); m_oceanNode.Init(); } } }