public static Offset <PredictionSlice> CreatePredictionSlice(FlatBufferBuilder builder, float gameSeconds = 0.0f, Offset <Physics> physicsOffset = default(Offset <Physics>)) { builder.StartObject(2); PredictionSlice.AddPhysics(builder, physicsOffset); PredictionSlice.AddGameSeconds(builder, gameSeconds); return(PredictionSlice.EndPredictionSlice(builder)); }
public static PredictionSlice GetRootAsPredictionSlice(ByteBuffer _bb, PredictionSlice obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }