Ejemplo n.º 1
0
 public static Offset <PredictionSlice> CreatePredictionSlice(FlatBufferBuilder builder,
                                                              float gameSeconds = 0.0f,
                                                              Offset <Physics> physicsOffset = default(Offset <Physics>))
 {
     builder.StartObject(2);
     PredictionSlice.AddPhysics(builder, physicsOffset);
     PredictionSlice.AddGameSeconds(builder, gameSeconds);
     return(PredictionSlice.EndPredictionSlice(builder));
 }
Ejemplo n.º 2
0
 public static PredictionSlice GetRootAsPredictionSlice(ByteBuffer _bb, PredictionSlice obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }