public static Offset <DesiredGameState> CreateDesiredGameState(FlatBufferBuilder builder, Offset <DesiredBallState> ballStateOffset = default(Offset <DesiredBallState>), VectorOffset carStatesOffset = default(VectorOffset), VectorOffset boostStatesOffset = default(VectorOffset), Offset <DesiredGameInfoState> gameInfoStateOffset = default(Offset <DesiredGameInfoState>)) { builder.StartObject(4); DesiredGameState.AddGameInfoState(builder, gameInfoStateOffset); DesiredGameState.AddBoostStates(builder, boostStatesOffset); DesiredGameState.AddCarStates(builder, carStatesOffset); DesiredGameState.AddBallState(builder, ballStateOffset); return(DesiredGameState.EndDesiredGameState(builder)); }
public static DesiredGameState GetRootAsDesiredGameState(ByteBuffer _bb, DesiredGameState obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }