public static Offset <DesiredGameState> CreateDesiredGameState(FlatBufferBuilder builder,
                                                                Offset <DesiredBallState> ballStateOffset = default(Offset <DesiredBallState>),
                                                                VectorOffset carStatesOffset   = default(VectorOffset),
                                                                VectorOffset boostStatesOffset = default(VectorOffset),
                                                                Offset <DesiredGameInfoState> gameInfoStateOffset = default(Offset <DesiredGameInfoState>))
 {
     builder.StartObject(4);
     DesiredGameState.AddGameInfoState(builder, gameInfoStateOffset);
     DesiredGameState.AddBoostStates(builder, boostStatesOffset);
     DesiredGameState.AddCarStates(builder, carStatesOffset);
     DesiredGameState.AddBallState(builder, ballStateOffset);
     return(DesiredGameState.EndDesiredGameState(builder));
 }
Exemple #2
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 public static DesiredGameState GetRootAsDesiredGameState(ByteBuffer _bb, DesiredGameState obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }