public BroadcastReceive(Game1 game) { this.game = game; texture = game.Content.Load<Texture2D>("purple1"); receiver = new BroadcastPeer(game.RoutingTable.LocalIdentifier, false); game.RoutingTable.RegisterConsumer(receiver); }
private void InitialiseBroadcast(string name, DistributedRoutingTable routingTable) { broadcaster = new BroadcastPeer(routingTable.LocalIdentifier, true); routingTable.RegisterConsumer(broadcaster); }