public BroadcastReceive(Game1 game)
        {
            this.game = game;

            texture = game.Content.Load<Texture2D>("purple1");

            receiver = new BroadcastPeer(game.RoutingTable.LocalIdentifier, false);
            game.RoutingTable.RegisterConsumer(receiver);
        }
 private void InitialiseBroadcast(string name, DistributedRoutingTable routingTable)
 {
     broadcaster = new BroadcastPeer(routingTable.LocalIdentifier, true);
     routingTable.RegisterConsumer(broadcaster);
 }