protected MultiplayerTestScene(bool joinRoom = true) { this.joinRoom = joinRoom; base.Content.Add(content = new TestMultiplayerRoomContainer { RelativeSizeAxes = Axes.Both }); Client = content.Client; RoomManager = content.RoomManager; Filter = content.Filter; }
private TestMultiplayerRoomManager createRoomManager() { Child = roomContainer = new TestMultiplayerRoomContainer { RoomManager = { TimeBetweenListingPolls = { Value = 1 }, } }; return(roomManager); }