internal LinuxGameHost(GraphicsContextFlags flags) { window = new LinuxGameWindow(flags); Window.Activated += OnActivated; Window.Deactivated += OnDeactivated; }
internal LinuxGameHost(GraphicsContextFlags flags, string game) { window = new LinuxGameWindow(flags); Storage = new LinuxStorage(game); Window = window; Window.Activated += OnActivated; Window.Deactivated += OnDeactivated; }