private const int loadBufferSize = 1024; // 1 KB public void initialize() { nn.account.Account.Initialize(); nn.account.UserHandle userHandle = new nn.account.UserHandle(); nn.account.Account.OpenPreselectedUser(ref userHandle); nn.account.Account.GetUserId(ref userId, userHandle); // mount save data nn.Result result = nn.fs.SaveData.Mount(mountName, userId); //print out error (debug only) and abort if the filesystem couldn't be mounted if (result.IsSuccess() == false) { Debug.Log("Critical Error: File System could not be mounted."); result.abortUnlessSuccess(); } }
void Start() { nn.account.Account.Initialize(); nn.account.UserHandle userHandle = new nn.account.UserHandle(); nn.account.Account.OpenPreselectedUser(ref userHandle); nn.account.Account.GetUserId(ref userId, userHandle); nn.Result result = nn.fs.SaveData.Mount(mountName, userId); result.abortUnlessSuccess(); filePath = string.Format("{0}:/{1}", mountName, fileName); nn.hid.Npad.Initialize(); nn.hid.Npad.SetSupportedStyleSet(nn.hid.NpadStyle.Handheld | nn.hid.NpadStyle.JoyDual); nn.hid.Npad.SetSupportedIdType(npadIds); npadState = new nn.hid.NpadState(); }
void Start() { // textComponent = GameObject.Find("/Canvas/Text").GetComponent<UnityEngine.UI.Text>(); nn.account.Account.Initialize(); nn.account.UserHandle userHandle = new nn.account.UserHandle(); nn.account.Account.OpenPreselectedUser(ref userHandle); nn.account.Account.GetUserId(ref userId, userHandle); nn.Result result = nn.fs.SaveData.Mount(mountName, userId); result.abortUnlessSuccess(); filePath = string.Format("{0}:/{1}", mountName, fileName); Load(); nn.hid.Npad.Initialize(); nn.hid.Npad.SetSupportedStyleSet(nn.hid.NpadStyle.Handheld | nn.hid.NpadStyle.JoyDual); nn.hid.Npad.SetSupportedIdType(npadIds); npadState = new nn.hid.NpadState(); }