Ejemplo n.º 1
0
    private const int loadBufferSize = 1024;       // 1 KB

    public void initialize()
    {
        nn.account.Account.Initialize();
        nn.account.UserHandle userHandle = new nn.account.UserHandle();
        nn.account.Account.OpenPreselectedUser(ref userHandle);
        nn.account.Account.GetUserId(ref userId, userHandle);

        // mount save data
        nn.Result result = nn.fs.SaveData.Mount(mountName, userId);

        //print out error (debug only) and abort if the filesystem couldn't be mounted
        if (result.IsSuccess() == false)
        {
            Debug.Log("Critical Error: File System could not be mounted.");
            result.abortUnlessSuccess();
        }
    }
Ejemplo n.º 2
0
    void Start()
    {
        nn.account.Account.Initialize();
        nn.account.UserHandle userHandle = new nn.account.UserHandle();

        nn.account.Account.OpenPreselectedUser(ref userHandle);
        nn.account.Account.GetUserId(ref userId, userHandle);

        nn.Result result = nn.fs.SaveData.Mount(mountName, userId);
        result.abortUnlessSuccess();

        filePath = string.Format("{0}:/{1}", mountName, fileName);

        nn.hid.Npad.Initialize();
        nn.hid.Npad.SetSupportedStyleSet(nn.hid.NpadStyle.Handheld | nn.hid.NpadStyle.JoyDual);
        nn.hid.Npad.SetSupportedIdType(npadIds);
        npadState = new nn.hid.NpadState();
    }
Ejemplo n.º 3
0
    void Start()
    {
        // textComponent = GameObject.Find("/Canvas/Text").GetComponent<UnityEngine.UI.Text>();

        nn.account.Account.Initialize();
        nn.account.UserHandle userHandle = new nn.account.UserHandle();

        nn.account.Account.OpenPreselectedUser(ref userHandle);
        nn.account.Account.GetUserId(ref userId, userHandle);

        nn.Result result = nn.fs.SaveData.Mount(mountName, userId);
        result.abortUnlessSuccess();

        filePath = string.Format("{0}:/{1}", mountName, fileName);
        Load();

        nn.hid.Npad.Initialize();
        nn.hid.Npad.SetSupportedStyleSet(nn.hid.NpadStyle.Handheld | nn.hid.NpadStyle.JoyDual);
        nn.hid.Npad.SetSupportedIdType(npadIds);
        npadState = new nn.hid.NpadState();
    }