protected override void Awake() { base.Awake(); MonoHooksManagerMB.AutoTrigger(_gameObject, Trigger, _triggerMoment); }
protected override void Awake() { base.Awake(); MonoHooksManagerMB.AutoTrigger(_gameObject, Do, _autoTriggerCallback); }
protected override void Awake() { base.Awake(); MonoHooksManagerMB.AutoTrigger(_gameObject, Trigger, _triggerMoment); }
protected override void Awake() { base.Awake(); MonoHooksManagerMB.AutoTrigger(_gameObject, Do, _autoTriggerCallback); }