예제 #1
0
 public static void GetOrCreate(GameObject target, out MonoHooksManagerMB monoHookManager)
 {
     if (!Managers.TryGetValue(target, out monoHookManager))
     {
         target.GetOrAddComponent(out monoHookManager);
     }
 }
예제 #2
0
        protected override void Awake()
        {
            base.Awake();

            MonoHooksManagerMB.AutoTrigger(_gameObject, Trigger, _triggerMoment);
        }
예제 #3
0
 protected override void Awake()
 {
     base.Awake();
     MonoHooksManagerMB.AutoTrigger(_gameObject, Do, _autoTriggerCallback);
 }