public static void GetOrCreate(GameObject target, out MonoHooksManagerMB monoHookManager) { if (!Managers.TryGetValue(target, out monoHookManager)) { target.GetOrAddComponent(out monoHookManager); } }
protected override void Awake() { base.Awake(); MonoHooksManagerMB.AutoTrigger(_gameObject, Trigger, _triggerMoment); }
protected override void Awake() { base.Awake(); MonoHooksManagerMB.AutoTrigger(_gameObject, Do, _autoTriggerCallback); }