예제 #1
0
        /// <summary>
        /// The main spawning algorithm, spawns three random creatures of types in the subclass array
        /// </summary>
        public static int PerformSpawning(World par0World, bool par1, bool par2)
        {
            if (!par1 && !par2)
            {
                return(0);
            }
            else
            {
                EligibleChunksForSpawning.Clear();
                int var3;
                int var6;

                for (var3 = 0; var3 < par0World.PlayerEntities.Count; ++var3)
                {
                    EntityPlayer var4 = (EntityPlayer)par0World.PlayerEntities[var3];
                    int          var5 = MathHelper2.Floor_double(var4.PosX / 16.0D);
                    var6 = MathHelper2.Floor_double(var4.PosZ / 16.0D);
                    sbyte var7 = 8;

                    for (int var8 = -var7; var8 <= var7; ++var8)
                    {
                        for (int var9 = -var7; var9 <= var7; ++var9)
                        {
                            bool var10 = var8 == -var7 || var8 == var7 || var9 == -var7 || var9 == var7;
                            ChunkCoordIntPair var11 = new ChunkCoordIntPair(var8 + var5, var9 + var6);

                            if (!var10)
                            {
                                EligibleChunksForSpawning[var11] = false;
                            }
                            else if (!EligibleChunksForSpawning.ContainsKey(var11))
                            {
                                EligibleChunksForSpawning[var11] = true;
                            }
                        }
                    }
                }

                var3 = 0;
                ChunkCoordinates var31 = par0World.GetSpawnPoint();
                CreatureType[]   var32 = CreatureType.GetValues();
                var6 = var32.Length;

                for (int var33 = 0; var33 < var6; ++var33)
                {
                    CreatureType var34 = var32[var33];

                    if ((!var34.IsPeacefulCreature || par2) && (var34.IsPeacefulCreature || par1) && par0World.CountEntities(var34.CreatureClass) <= var34.MaxNumberOfCreature * EligibleChunksForSpawning.Count / 256)
                    {
                        IEnumerator <ChunkCoordIntPair> var35 = EligibleChunksForSpawning.Keys.GetEnumerator();
label108:

                        while (var35.MoveNext())
                        {
                            ChunkCoordIntPair var37 = var35.Current;

                            if (!EligibleChunksForSpawning[var37])
                            {
                                ChunkPosition var36 = GetRandomSpawningPointInChunk(par0World, var37.ChunkXPos, var37.ChunkZPos);
                                int           var12 = var36.x;
                                int           var13 = var36.y;
                                int           var14 = var36.z;

                                if (!par0World.IsBlockNormalCube(var12, var13, var14) && par0World.GetBlockMaterial(var12, var13, var14) == var34.CreatureMaterial)
                                {
                                    int var15 = 0;
                                    int var16 = 0;

                                    while (var16 < 3)
                                    {
                                        int            var17 = var12;
                                        int            var18 = var13;
                                        int            var19 = var14;
                                        sbyte          var20 = 6;
                                        SpawnListEntry var21 = null;
                                        int            var22 = 0;

                                        while (true)
                                        {
                                            if (var22 < 4)
                                            {
label101:
                                                {
                                                    var17 += par0World.Rand.Next(var20) - par0World.Rand.Next(var20);
                                                    var18 += par0World.Rand.Next(1) - par0World.Rand.Next(1);
                                                    var19 += par0World.Rand.Next(var20) - par0World.Rand.Next(var20);

                                                    if (CanCreatureTypeSpawnAtLocation(var34, par0World, var17, var18, var19))
                                                    {
                                                        float var23 = (float)var17 + 0.5F;
                                                        float var24 = (float)var18;
                                                        float var25 = (float)var19 + 0.5F;

                                                        if (par0World.GetClosestPlayer(var23, var24, var25, 24) == null)
                                                        {
                                                            float var26 = var23 - (float)var31.PosX;
                                                            float var27 = var24 - (float)var31.PosY;
                                                            float var28 = var25 - (float)var31.PosZ;
                                                            float var29 = var26 * var26 + var27 * var27 + var28 * var28;

                                                            if (var29 >= 576.0F)
                                                            {
                                                                if (var21 == null)
                                                                {
                                                                    var21 = par0World.GetRandomMob(var34, var17, var18, var19);

                                                                    if (var21 == null)
                                                                    {
                                                                        goto label101;
                                                                    }
                                                                }

                                                                EntityLiving var38;

                                                                try
                                                                {
                                                                    var38 = (EntityLiving)Activator.CreateInstance(var21.EntityClass, new object[] { par0World });
                                                                }
                                                                catch (Exception var30)
                                                                {
                                                                    Console.WriteLine(var30.ToString());
                                                                    Console.Write(var30.StackTrace);
                                                                    return(var3);
                                                                }

                                                                var38.SetLocationAndAngles(var23, var24, var25, (float)par0World.Rand.NextDouble() * 360.0F, 0.0F);

                                                                if (var38.GetCanSpawnHere())
                                                                {
                                                                    ++var15;
                                                                    par0World.SpawnEntityInWorld(var38);
                                                                    CreatureSpecificInit(var38, par0World, var23, var24, var25);

                                                                    if (var15 >= var38.GetMaxSpawnedInChunk())
                                                                    {
                                                                        goto label108;
                                                                    }
                                                                }

                                                                var3 += var15;
                                                            }
                                                        }
                                                    }

                                                    ++var22;
                                                    continue;
                                                }
                                            }

                                            ++var16;
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                return(var3);
            }
        }
예제 #2
0
        /// <summary>
        /// Called during chunk generation to spawn initial creatures.
        /// </summary>
        public static void PerformWorldGenSpawning(World par0World, BiomeGenBase par1BiomeGenBase, int par2, int par3, int par4, int par5, Random par6Random)
        {
            List <SpawnListEntry> list = par1BiomeGenBase.GetSpawnableList(CreatureType.Creature);

            if (list.Count == 0)
            {
                return;
            }

            while (par6Random.NextDouble() < par1BiomeGenBase.GetSpawningChance())
            {
                SpawnListEntry spawnlistentry = (SpawnListEntry)WeightedRandom.GetRandomItem(par0World.Rand, list);
                int            i  = spawnlistentry.MinGroupCount + par6Random.Next((1 + spawnlistentry.MaxGroupCount) - spawnlistentry.MinGroupCount);
                int            j  = par2 + par6Random.Next(par4);
                int            k  = par3 + par6Random.Next(par5);
                int            l  = j;
                int            i1 = k;
                int            j1 = 0;

                while (j1 < i)
                {
                    bool flag = false;

                    for (int k1 = 0; !flag && k1 < 4; k1++)
                    {
                        int l1 = par0World.GetTopSolidOrLiquidBlock(j, k);

                        if (CanCreatureTypeSpawnAtLocation(CreatureType.Creature, par0World, j, l1, k))
                        {
                            float        f  = (float)j + 0.5F;
                            float        f1 = l1;
                            float        f2 = (float)k + 0.5F;
                            EntityLiving entityliving;

                            try
                            {
                                entityliving = (EntityLiving)Activator.CreateInstance(spawnlistentry.EntityClass, new object[] { par0World });
                            }
                            catch (Exception exception)
                            {
                                Console.WriteLine(exception.ToString());
                                Console.Write(exception.StackTrace);
                                continue;
                            }

                            entityliving.SetLocationAndAngles(f, f1, f2, (float)par6Random.NextDouble() * 360F, 0.0F);
                            par0World.SpawnEntityInWorld(entityliving);
                            CreatureSpecificInit(entityliving, par0World, f, f1, f2);
                            flag = true;
                        }

                        j += par6Random.Next(5) - par6Random.Next(5);

                        for (k += par6Random.Next(5) - par6Random.Next(5); j < par2 || j >= par2 + par4 || k < par3 || k >= par3 + par4; k = (i1 + par6Random.Next(5)) - par6Random.Next(5))
                        {
                            j = (l + par6Random.Next(5)) - par6Random.Next(5);
                        }
                    }

                    j1++;
                }
            }
        }