예제 #1
0
 public DarkenProgram( ) : base("normal.vert", "darken.frag")
 {
     brightnessHandle = new UniformVec1Handle(glProgram, "u_brightness");
 }
예제 #2
0
 public DarkenProgram( ) : base(Assets.GetVertexShader("normal"), Assets.GetFragmentShader("darken"))
 {
     brightnessHandle = new UniformVec1Handle(glProgram, "u_brightness");
 }