public virtual void SetCreative(bool par1) { CreativeMode = par1; if (CreativeMode) { PlayerControllerCreative.EnableAbilities(Mc.ThePlayer); } else { PlayerControllerCreative.DisableAbilities(Mc.ThePlayer); } }
public virtual void Func_6473_b(EntityPlayer par1EntityPlayer) { PlayerControllerCreative.DisableAbilities(par1EntityPlayer); }