public virtual void SetCreative(bool par1)
        {
            CreativeMode = par1;

            if (CreativeMode)
            {
                PlayerControllerCreative.EnableAbilities(Mc.ThePlayer);
            }
            else
            {
                PlayerControllerCreative.DisableAbilities(Mc.ThePlayer);
            }
        }
 public virtual void Func_6473_b(EntityPlayer par1EntityPlayer)
 {
     PlayerControllerCreative.DisableAbilities(par1EntityPlayer);
 }