private static void SelectZone()
        {
            _zoneIdProfile = -1;
            for (int i = 0; i <= _currentProfile.BattlegrounderZones.Count - 1; i++)
            {
                if (_currentProfile.BattlegrounderZones[i].BattlegroundId ==
                    Battleground.GetCurrentBattleground().ToString())
                {
                    _zoneIdProfile = i;
                    break;
                }
            }
            if (_zoneIdProfile == -1 || !_currentProfile.BattlegrounderZones[_zoneIdProfile].IsValid())
            {
                return;
            }

            Logging.Write("ProfileType XMLProfile detected. Starting profile : " + _currentProfileName);

            if (_currentProfile.BattlegrounderZones[_zoneIdProfile].Hotspots)
            {
                List <Point> pointsTemps = new List <Point>();
                for (int i = 0; i <= _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.Count - 1; i++)
                {
                    if (i + 1 > _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.Count - 1)
                    {
                        pointsTemps.AddRange(
                            PathFinder.FindPath(_currentProfile.BattlegrounderZones[_zoneIdProfile].Points[i],
                                                _currentProfile.BattlegrounderZones[_zoneIdProfile].Points[0]));
                    }
                    else
                    {
                        pointsTemps.AddRange(
                            PathFinder.FindPath(_currentProfile.BattlegrounderZones[_zoneIdProfile].Points[i],
                                                _currentProfile.BattlegrounderZones[_zoneIdProfile].Points[i + 1
                                                ]));
                    }
                }
                _currentProfile.BattlegrounderZones[_zoneIdProfile].Hotspots = false;
                _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.Clear();
                _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.AddRange(pointsTemps);
            }

            Bot.Battlegrounding.BattlegroundId = _currentProfile.BattlegrounderZones[_zoneIdProfile].BattlegroundId;

            Bot.MovementLoop.PathLoop = _currentProfile.BattlegrounderZones[_zoneIdProfile].Points;
        }
예제 #2
0
파일: Fight.cs 프로젝트: zneel/TheNoobBot
        public static UInt128 StartFightDamageDealer(UInt128 guid = default(UInt128))
        {
            WoWUnit targetNpc = null;

            try
            {
                if (ObjectManager.ObjectManager.Me.IsMounted)
                {
                    return(0);
                }
                if (guid == 0)
                {
                    targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress);
                }
                else
                {
                    targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetObjectByGuid(guid).GetBaseAddress);
                }

                if (!targetNpc.Attackable)
                {
                    nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec
                    return(0);
                }

                InFight = true;

                if (!ObjectManager.ObjectManager.Me.IsCast)
                {
                    if (CombatClass.InRange(targetNpc) && CombatClass.GetRange <= 5) // Initiate auto attack on melees + target.
                    {
                        Interact.InteractWith(targetNpc.GetBaseAddress);
                    }
                    ObjectManager.ObjectManager.Me.Target = targetNpc.Guid;
                }
                Thread.Sleep(100);
                Point positionStartTarget = targetNpc.Position;
figthStart:
                // If pos start is far, we will Loop to it anyway.
                if (targetNpc.Position.DistanceTo(positionStartTarget) > CombatClass.GetRange + 5f)
                {
                    return(0);
                }
                if (!targetNpc.Attackable)
                {
                    nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec
                    return(0);
                }
                if (Usefuls.IsInBattleground && !Battleground.IsFinishBattleground())
                {
                    List <WoWUnit> tLUnit = ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer();
                    if (tLUnit.Count > 0)
                    {
                        if (ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).GetDistance < targetNpc.GetDistance && ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).SummonedBy == 0)
                        {
                            return(0);
                        }
                    }
                }
                Thread.Sleep(200);
                if (CombatClass.InRange(targetNpc) && CombatClass.GetRange > 5 && ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast)
                {
                    Logging.Write("Your class recquires you to stop moving in order to cast spell, as this product is passive, we wont try to force stop.");
                }
                if ((ObjectManager.ObjectManager.Me.Target != targetNpc.Guid) && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast)
                {
                    ObjectManager.ObjectManager.Me.Target = targetNpc.Guid;
                    if (CombatClass.GetRange <= 5) // Initiate auto attack on melees + target.
                    {
                        Interact.InteractWith(targetNpc.GetBaseAddress);
                    }
                }

                // If target died after only 0.2sec of fight, let's find a new target.
                if (targetNpc.IsDead || !targetNpc.IsValid)
                {
                    targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress);
                    if (!ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != targetNpc.Guid)
                    {
                        Interact.InteractWith(targetNpc.GetBaseAddress);
                    }
                    if (nManagerSetting.CurrentSetting.ActivateAutoFacingDamageDealer)
                    {
                        MovementManager.Face(targetNpc, false);
                    }
                }

                while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.IsValid && InFight && targetNpc.Attackable)
                {
                    // check for IsTransport if we are specifically inside a taxi, but allow fighting in ships etc.
                    // I guess transport Id become the creature Id in that case ? So check if transport id is actually a unit and not a gameobject or a continentid ?

                    // Target Pos Verif
                    if (!targetNpc.Position.IsValid)
                    {
                        return(targetNpc.Guid);
                    }

                    // Target mob if not target
                    if (ObjectManager.ObjectManager.Me.Target != targetNpc.Guid && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast)
                    {
                        // Player has switched the target.
                        if (ObjectManager.ObjectManager.Me.Target == 0)
                        {
                            return(0);                 // if player have no target anymore, don't do anything.
                        }
                        if (CombatClass.GetRange <= 5) // Initiate auto attack on melees.
                        {
                            Interact.InteractWith(ObjectManager.ObjectManager.Target.GetBaseAddress);
                        }

                        // Switch Target
                        targetNpc = new WoWUnit(ObjectManager.ObjectManager.Target.GetBaseAddress);
                        goto figthStart;
                    }

                    if (nManagerSetting.CurrentSetting.ActivateAutoFacingDamageDealer)
                    {
                        MovementManager.Face(targetNpc, false);
                    }
                    // If we are not facing anymore, it's because of player moves in 99% of the case, so wait for the next player move to apply the facing.
                    Thread.Sleep(50);
                }
            }
            catch (Exception exception)
            {
                Logging.WriteError("StartFightDamageDealer(UInt128 guid = 0, bool inBg = false): " + exception);
            }
            if (targetNpc != null)
            {
                return(targetNpc.Guid);
            }
            return(0);
        }
예제 #3
0
파일: Fight.cs 프로젝트: zneel/TheNoobBot
        public static UInt128 StartFight(UInt128 guid = default(UInt128))
        {
            MovementManager.StopMove();
            WoWUnit targetNpc = null;

            try
            {
                if (guid == 0)
                {
                    targetNpc =
                        new WoWUnit(
                            ObjectManager.ObjectManager.GetNearestWoWUnit(
                                ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress);
                }
                else
                {
                    targetNpc =
                        new WoWUnit(ObjectManager.ObjectManager.GetObjectByGuid(guid).GetBaseAddress);
                }

                if (!targetNpc.Attackable)
                {
                    nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec
                }

                if (ObjectManager.ObjectManager.Me.IsMounted &&
                    (CombatClass.InAggroRange(targetNpc) || CombatClass.InRange(targetNpc)))
                {
                    MountTask.DismountMount();
                }

                InFight = true;

                if (!ObjectManager.ObjectManager.Me.IsCast)
                {
                    Interact.InteractWith(targetNpc.GetBaseAddress);
                }
                Thread.Sleep(100);
                if (ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast)
                {
                    MovementManager.StopMoveTo();
                }

                Point positionStartTarget = targetNpc.Position;

                int timer = 0;
figthStart:
                // If pos start is very different
                if (targetNpc.Position.DistanceTo(positionStartTarget) > 50)
                {
                    return(0);
                }
                if (!targetNpc.Attackable)
                {
                    nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec
                    // Some become unattackable instead of being dead.
                    // Some will evade.
                }
                if (Usefuls.IsInBattleground && !Battleground.IsFinishBattleground())
                {
                    List <WoWUnit> tLUnit = ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer();
                    if (tLUnit.Count > 0)
                    {
                        if (ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).GetDistance < targetNpc.GetDistance &&
                            ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).SummonedBy == 0)
                        {
                            return(0);
                        }
                    }
                }
                if ((ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InRange(targetNpc)) || TraceLine.TraceLineGo(targetNpc.Position)) // If obstacle or not in range
                {
                    bool         resultSucces;
                    List <Point> points = PathFinder.FindPath(targetNpc.Position, out resultSucces);
                    if (!resultSucces && !Usefuls.IsFlying && MountTask.GetMountCapacity() >= MountCapacity.Fly)
                    {
                        MountTask.Mount(true, true);
                    }

                    // TODO: Code a FindTarget that includes CombatClass.GetRange here or we will often do wierd thing with casters.
                    MovementManager.Go(points);
                    timer = Others.Times + (int)(Math.DistanceListPoint(points) / 3 * 1000) + 15000;

                    while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.Attackable && !targetNpc.IsLootable &&
                           targetNpc.Health > 0 && targetNpc.IsValid &&
                           MovementManager.InMovement && InFight && Usefuls.InGame &&
                           (TraceLine.TraceLineGo(targetNpc.Position) || !CombatClass.InAggroRange(targetNpc))
                           )
                    {
                        // Mob already in fight
                        if (targetNpc.Type != Enums.WoWObjectType.Player && !(targetNpc.IsTargetingMe || targetNpc.Target == 0 || ((WoWUnit)ObjectManager.ObjectManager.GetObjectByGuid(targetNpc.Target)).
                                                                              SummonedBy == ObjectManager.ObjectManager.Me.Guid || targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid))
                        {
                            return(targetNpc.Guid);
                        }

                        // Timer
                        if (Others.Times > timer && TraceLine.TraceLineGo(targetNpc.Position))
                        {
                            return(targetNpc.Guid);
                        }

                        // Target Pos Verif
                        if (!targetNpc.Position.IsValid)
                        {
                            return(targetNpc.Guid);
                        }

                        // If pos start is very different
                        if (targetNpc.Position.DistanceTo(positionStartTarget) > 50)
                        {
                            return(0);
                        }

                        // Return if player/pet is attacked by another unit
                        if (ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0 && !targetNpc.IsTargetingMe && !(targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid && targetNpc.Target > 0))
                        {
                            return(0);
                        }
                        Thread.Sleep(50);
                    }
                }
                timer = Others.Times + (int)(ObjectManager.ObjectManager.Me.Position.DistanceTo(targetNpc.Position) / 3 * 1000) + 5000;
                if (MovementManager.InMovement)
                {
                    MovementManager.StopMove();
                }

                if (!ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != targetNpc.Guid)
                {
                    Interact.InteractWith(targetNpc.GetBaseAddress);
                }

                InFight = true;
                Thread.Sleep(200);
                if (CombatClass.InAggroRange(targetNpc))
                {
                    if (ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast)
                    {
                        MovementManager.StopMoveTo();
                    }
                    if (!ObjectManager.ObjectManager.Me.GetMove && ObjectManager.ObjectManager.Me.IsMounted)
                    {
                        MountTask.DismountMount();
                    }
                }

                // If target died after only 0.2sec of fight, let's find a new target.
                if (targetNpc.IsDead || !targetNpc.IsValid || targetNpc.Attackable)
                {
                    WoWUnit newTargetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress);
                    if (newTargetNpc.IsValid && !ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != newTargetNpc.Guid)
                    {
                        targetNpc = newTargetNpc;
                        Interact.InteractWith(targetNpc.GetBaseAddress);
                        // Face the new target
                        MovementManager.Face(targetNpc);
                    }
                }

                while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.Attackable && targetNpc.IsValid && InFight &&
                       targetNpc.IsValid && !ObjectManager.ObjectManager.Me.InTransport)
                {
                    // Return if player attacked and this target not attack player
                    if (targetNpc.Type != Enums.WoWObjectType.Player && !targetNpc.IsTargetingMe && !(targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid && targetNpc.Target > 0) &&
                        ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0)
                    {
                        return(0);
                    }

                    // Cancel fight if the mob was tapped by another player
                    if (targetNpc.IsTapped)
                    {
                        return(0);
                    }

                    // Target Pos Verif
                    if (!targetNpc.Position.IsValid)
                    {
                        InFight = false;
                        return(targetNpc.Guid);
                    }

                    // Target mob if not target
                    if (ObjectManager.ObjectManager.Me.Target != targetNpc.Guid && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast)
                    {
                        Interact.InteractWith(targetNpc.GetBaseAddress);
                    }

                    // Move to target if out of range
                    if (!ObjectManager.ObjectManager.Me.IsCast &&
                        ((!ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InAggroRange(targetNpc)) ||
                         ((ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InRange(targetNpc)))))
                    {
                        int rJump = Others.Random(1, 20);
                        MovementManager.MoveTo(targetNpc);
                        if (rJump == 5)
                        {
                            MovementsAction.Jump();
                        }
                    }
                    // Create path if the mob is out of sight or out of range
                    if ((!CombatClass.InRange(targetNpc) && !ObjectManager.ObjectManager.Me.IsCast) ||
                        TraceLine.TraceLineGo(targetNpc.Position))
                    {
                        goto figthStart;
                    }
                    // Stop move if in range
                    if (CombatClass.InRange(targetNpc) && ObjectManager.ObjectManager.Me.GetMove &&
                        !ObjectManager.ObjectManager.Me.IsCast)
                    {
                        MovementManager.StopMoveTo();
                    }
                    if (ObjectManager.ObjectManager.Me.IsMounted)
                    {
                        MountTask.DismountMount();
                        Interact.InteractWith(targetNpc.GetBaseAddress);
                    }

                    // Face player to mob
                    MovementManager.Face(targetNpc);

                    // If obstacle between us and the target after this timer expires then stop the fight and blacklist
                    if (Others.Times > timer && TraceLine.TraceLineGo(targetNpc.Position) &&
                        targetNpc.HealthPercent > 90)
                    {
                        InFight = false;
                        return(targetNpc.Guid);
                    }

                    Thread.Sleep(75 + Usefuls.Latency);

                    // If timer expires and still not in fight, then stop the fight and blacklist
                    if (Others.Times > timer && !ObjectManager.ObjectManager.Me.InCombat && !targetNpc.IsDead)
                    {
                        InFight = false;
                        return(targetNpc.Guid);
                    }
                }

                MovementManager.StopMoveTo();
                InFight = false;
            }
            catch (Exception exception)
            {
                Logging.WriteError("StartFight(UInt128 guid = 0, bool inBg = false): " + exception);
                InFight = false;
            }
            try
            {
                if (targetNpc != null)
                {
                    return(targetNpc.Guid);
                }
            }
            catch
            {
                return(0);
            }
            return(0);
        }