private static void SelectZone() { _zoneIdProfile = -1; for (int i = 0; i <= _currentProfile.BattlegrounderZones.Count - 1; i++) { if (_currentProfile.BattlegrounderZones[i].BattlegroundId == Battleground.GetCurrentBattleground().ToString()) { _zoneIdProfile = i; break; } } if (_zoneIdProfile == -1 || !_currentProfile.BattlegrounderZones[_zoneIdProfile].IsValid()) { return; } Logging.Write("ProfileType XMLProfile detected. Starting profile : " + _currentProfileName); if (_currentProfile.BattlegrounderZones[_zoneIdProfile].Hotspots) { List <Point> pointsTemps = new List <Point>(); for (int i = 0; i <= _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.Count - 1; i++) { if (i + 1 > _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.Count - 1) { pointsTemps.AddRange( PathFinder.FindPath(_currentProfile.BattlegrounderZones[_zoneIdProfile].Points[i], _currentProfile.BattlegrounderZones[_zoneIdProfile].Points[0])); } else { pointsTemps.AddRange( PathFinder.FindPath(_currentProfile.BattlegrounderZones[_zoneIdProfile].Points[i], _currentProfile.BattlegrounderZones[_zoneIdProfile].Points[i + 1 ])); } } _currentProfile.BattlegrounderZones[_zoneIdProfile].Hotspots = false; _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.Clear(); _currentProfile.BattlegrounderZones[_zoneIdProfile].Points.AddRange(pointsTemps); } Bot.Battlegrounding.BattlegroundId = _currentProfile.BattlegrounderZones[_zoneIdProfile].BattlegroundId; Bot.MovementLoop.PathLoop = _currentProfile.BattlegrounderZones[_zoneIdProfile].Points; }
public static UInt128 StartFightDamageDealer(UInt128 guid = default(UInt128)) { WoWUnit targetNpc = null; try { if (ObjectManager.ObjectManager.Me.IsMounted) { return(0); } if (guid == 0) { targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress); } else { targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetObjectByGuid(guid).GetBaseAddress); } if (!targetNpc.Attackable) { nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec return(0); } InFight = true; if (!ObjectManager.ObjectManager.Me.IsCast) { if (CombatClass.InRange(targetNpc) && CombatClass.GetRange <= 5) // Initiate auto attack on melees + target. { Interact.InteractWith(targetNpc.GetBaseAddress); } ObjectManager.ObjectManager.Me.Target = targetNpc.Guid; } Thread.Sleep(100); Point positionStartTarget = targetNpc.Position; figthStart: // If pos start is far, we will Loop to it anyway. if (targetNpc.Position.DistanceTo(positionStartTarget) > CombatClass.GetRange + 5f) { return(0); } if (!targetNpc.Attackable) { nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec return(0); } if (Usefuls.IsInBattleground && !Battleground.IsFinishBattleground()) { List <WoWUnit> tLUnit = ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer(); if (tLUnit.Count > 0) { if (ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).GetDistance < targetNpc.GetDistance && ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).SummonedBy == 0) { return(0); } } } Thread.Sleep(200); if (CombatClass.InRange(targetNpc) && CombatClass.GetRange > 5 && ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { Logging.Write("Your class recquires you to stop moving in order to cast spell, as this product is passive, we wont try to force stop."); } if ((ObjectManager.ObjectManager.Me.Target != targetNpc.Guid) && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast) { ObjectManager.ObjectManager.Me.Target = targetNpc.Guid; if (CombatClass.GetRange <= 5) // Initiate auto attack on melees + target. { Interact.InteractWith(targetNpc.GetBaseAddress); } } // If target died after only 0.2sec of fight, let's find a new target. if (targetNpc.IsDead || !targetNpc.IsValid) { targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress); if (!ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != targetNpc.Guid) { Interact.InteractWith(targetNpc.GetBaseAddress); } if (nManagerSetting.CurrentSetting.ActivateAutoFacingDamageDealer) { MovementManager.Face(targetNpc, false); } } while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.IsValid && InFight && targetNpc.Attackable) { // check for IsTransport if we are specifically inside a taxi, but allow fighting in ships etc. // I guess transport Id become the creature Id in that case ? So check if transport id is actually a unit and not a gameobject or a continentid ? // Target Pos Verif if (!targetNpc.Position.IsValid) { return(targetNpc.Guid); } // Target mob if not target if (ObjectManager.ObjectManager.Me.Target != targetNpc.Guid && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast) { // Player has switched the target. if (ObjectManager.ObjectManager.Me.Target == 0) { return(0); // if player have no target anymore, don't do anything. } if (CombatClass.GetRange <= 5) // Initiate auto attack on melees. { Interact.InteractWith(ObjectManager.ObjectManager.Target.GetBaseAddress); } // Switch Target targetNpc = new WoWUnit(ObjectManager.ObjectManager.Target.GetBaseAddress); goto figthStart; } if (nManagerSetting.CurrentSetting.ActivateAutoFacingDamageDealer) { MovementManager.Face(targetNpc, false); } // If we are not facing anymore, it's because of player moves in 99% of the case, so wait for the next player move to apply the facing. Thread.Sleep(50); } } catch (Exception exception) { Logging.WriteError("StartFightDamageDealer(UInt128 guid = 0, bool inBg = false): " + exception); } if (targetNpc != null) { return(targetNpc.Guid); } return(0); }
public static UInt128 StartFight(UInt128 guid = default(UInt128)) { MovementManager.StopMove(); WoWUnit targetNpc = null; try { if (guid == 0) { targetNpc = new WoWUnit( ObjectManager.ObjectManager.GetNearestWoWUnit( ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress); } else { targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetObjectByGuid(guid).GetBaseAddress); } if (!targetNpc.Attackable) { nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec } if (ObjectManager.ObjectManager.Me.IsMounted && (CombatClass.InAggroRange(targetNpc) || CombatClass.InRange(targetNpc))) { MountTask.DismountMount(); } InFight = true; if (!ObjectManager.ObjectManager.Me.IsCast) { Interact.InteractWith(targetNpc.GetBaseAddress); } Thread.Sleep(100); if (ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { MovementManager.StopMoveTo(); } Point positionStartTarget = targetNpc.Position; int timer = 0; figthStart: // If pos start is very different if (targetNpc.Position.DistanceTo(positionStartTarget) > 50) { return(0); } if (!targetNpc.Attackable) { nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec // Some become unattackable instead of being dead. // Some will evade. } if (Usefuls.IsInBattleground && !Battleground.IsFinishBattleground()) { List <WoWUnit> tLUnit = ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer(); if (tLUnit.Count > 0) { if (ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).GetDistance < targetNpc.GetDistance && ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).SummonedBy == 0) { return(0); } } } if ((ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InRange(targetNpc)) || TraceLine.TraceLineGo(targetNpc.Position)) // If obstacle or not in range { bool resultSucces; List <Point> points = PathFinder.FindPath(targetNpc.Position, out resultSucces); if (!resultSucces && !Usefuls.IsFlying && MountTask.GetMountCapacity() >= MountCapacity.Fly) { MountTask.Mount(true, true); } // TODO: Code a FindTarget that includes CombatClass.GetRange here or we will often do wierd thing with casters. MovementManager.Go(points); timer = Others.Times + (int)(Math.DistanceListPoint(points) / 3 * 1000) + 15000; while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.Attackable && !targetNpc.IsLootable && targetNpc.Health > 0 && targetNpc.IsValid && MovementManager.InMovement && InFight && Usefuls.InGame && (TraceLine.TraceLineGo(targetNpc.Position) || !CombatClass.InAggroRange(targetNpc)) ) { // Mob already in fight if (targetNpc.Type != Enums.WoWObjectType.Player && !(targetNpc.IsTargetingMe || targetNpc.Target == 0 || ((WoWUnit)ObjectManager.ObjectManager.GetObjectByGuid(targetNpc.Target)). SummonedBy == ObjectManager.ObjectManager.Me.Guid || targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid)) { return(targetNpc.Guid); } // Timer if (Others.Times > timer && TraceLine.TraceLineGo(targetNpc.Position)) { return(targetNpc.Guid); } // Target Pos Verif if (!targetNpc.Position.IsValid) { return(targetNpc.Guid); } // If pos start is very different if (targetNpc.Position.DistanceTo(positionStartTarget) > 50) { return(0); } // Return if player/pet is attacked by another unit if (ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0 && !targetNpc.IsTargetingMe && !(targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid && targetNpc.Target > 0)) { return(0); } Thread.Sleep(50); } } timer = Others.Times + (int)(ObjectManager.ObjectManager.Me.Position.DistanceTo(targetNpc.Position) / 3 * 1000) + 5000; if (MovementManager.InMovement) { MovementManager.StopMove(); } if (!ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != targetNpc.Guid) { Interact.InteractWith(targetNpc.GetBaseAddress); } InFight = true; Thread.Sleep(200); if (CombatClass.InAggroRange(targetNpc)) { if (ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { MovementManager.StopMoveTo(); } if (!ObjectManager.ObjectManager.Me.GetMove && ObjectManager.ObjectManager.Me.IsMounted) { MountTask.DismountMount(); } } // If target died after only 0.2sec of fight, let's find a new target. if (targetNpc.IsDead || !targetNpc.IsValid || targetNpc.Attackable) { WoWUnit newTargetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress); if (newTargetNpc.IsValid && !ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != newTargetNpc.Guid) { targetNpc = newTargetNpc; Interact.InteractWith(targetNpc.GetBaseAddress); // Face the new target MovementManager.Face(targetNpc); } } while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.Attackable && targetNpc.IsValid && InFight && targetNpc.IsValid && !ObjectManager.ObjectManager.Me.InTransport) { // Return if player attacked and this target not attack player if (targetNpc.Type != Enums.WoWObjectType.Player && !targetNpc.IsTargetingMe && !(targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid && targetNpc.Target > 0) && ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0) { return(0); } // Cancel fight if the mob was tapped by another player if (targetNpc.IsTapped) { return(0); } // Target Pos Verif if (!targetNpc.Position.IsValid) { InFight = false; return(targetNpc.Guid); } // Target mob if not target if (ObjectManager.ObjectManager.Me.Target != targetNpc.Guid && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast) { Interact.InteractWith(targetNpc.GetBaseAddress); } // Move to target if out of range if (!ObjectManager.ObjectManager.Me.IsCast && ((!ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InAggroRange(targetNpc)) || ((ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InRange(targetNpc))))) { int rJump = Others.Random(1, 20); MovementManager.MoveTo(targetNpc); if (rJump == 5) { MovementsAction.Jump(); } } // Create path if the mob is out of sight or out of range if ((!CombatClass.InRange(targetNpc) && !ObjectManager.ObjectManager.Me.IsCast) || TraceLine.TraceLineGo(targetNpc.Position)) { goto figthStart; } // Stop move if in range if (CombatClass.InRange(targetNpc) && ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { MovementManager.StopMoveTo(); } if (ObjectManager.ObjectManager.Me.IsMounted) { MountTask.DismountMount(); Interact.InteractWith(targetNpc.GetBaseAddress); } // Face player to mob MovementManager.Face(targetNpc); // If obstacle between us and the target after this timer expires then stop the fight and blacklist if (Others.Times > timer && TraceLine.TraceLineGo(targetNpc.Position) && targetNpc.HealthPercent > 90) { InFight = false; return(targetNpc.Guid); } Thread.Sleep(75 + Usefuls.Latency); // If timer expires and still not in fight, then stop the fight and blacklist if (Others.Times > timer && !ObjectManager.ObjectManager.Me.InCombat && !targetNpc.IsDead) { InFight = false; return(targetNpc.Guid); } } MovementManager.StopMoveTo(); InFight = false; } catch (Exception exception) { Logging.WriteError("StartFight(UInt128 guid = 0, bool inBg = false): " + exception); InFight = false; } try { if (targetNpc != null) { return(targetNpc.Guid); } } catch { return(0); } return(0); }