예제 #1
0
 public bool ExportWMOSceneNodeToOBJ(WMOSceneNode node, string dirname)
 {
     if (node == null)
     {
         return(false);
     }
     return(mwTool_exportWMOSceneNodeToOBJ(node.pointer, dirname));
 }
예제 #2
0
 public void SetDebugWMOSceneNode(WMOSceneNode node)
 {
     SceneManager_setDebugWMONode(node != null ? node.pointer : IntPtr.Zero);
 }