public bool ExportWMOSceneNodeToOBJ(WMOSceneNode node, string dirname) { if (node == null) { return(false); } return(mwTool_exportWMOSceneNodeToOBJ(node.pointer, dirname)); }
public void SetDebugWMOSceneNode(WMOSceneNode node) { SceneManager_setDebugWMONode(node != null ? node.pointer : IntPtr.Zero); }