public bool ExportM2SceneNodeToOBJ(M2SceneNode node, string dirname) { if (node == null) { return(false); } return(mwTool_exportM2SceneNodeToOBJ(node.pointer, dirname)); }
public void SetM2AsTarget(M2SceneNode m2Node, float distance, float rad) { IntPtr node = IntPtr.Zero; if (m2Node != null) { node = m2Node.pointer; } Player_setM2AsTarget(pointer, node, distance, rad); }
public M2AnimationPlayer(M2SceneNode node) { _node = node; }
public void SetDebugM2SceneNode(M2SceneNode node) { SceneManager_setDebugM2Node(node != null ? node.pointer : IntPtr.Zero); }