Exemple #1
0
 public bool ExportM2SceneNodeToOBJ(M2SceneNode node, string dirname)
 {
     if (node == null)
     {
         return(false);
     }
     return(mwTool_exportM2SceneNodeToOBJ(node.pointer, dirname));
 }
Exemple #2
0
        public void SetM2AsTarget(M2SceneNode m2Node, float distance, float rad)
        {
            IntPtr node = IntPtr.Zero;

            if (m2Node != null)
            {
                node = m2Node.pointer;
            }
            Player_setM2AsTarget(pointer, node, distance, rad);
        }
Exemple #3
0
 public M2AnimationPlayer(M2SceneNode node)
 {
     _node = node;
 }
Exemple #4
0
 public void SetDebugM2SceneNode(M2SceneNode node)
 {
     SceneManager_setDebugM2Node(node != null ? node.pointer : IntPtr.Zero);
 }