public void SetComponents(EQMap map) { // Reset the Mob Timers for the New Zone map.EnterMap += new EQMap.EnterMapHandler(EnterMap); map.ExitMap += new EQMap.ExitMapHandler(ExitMap); }
// Remove all spawns public void EnterMap(EQMap map) { ResetTimers(); mapName = map.eq.shortname; LoadTimers(); }
public void SetComponents(EQMap map) { // Reset the Mob Timers for the New Zone //eq.mobsTimers.Reset(); map.EnterMap += new EQMap.EnterMapHandler(this.EnterMap); map.ExitMap += new EQMap.ExitMapHandler(this.ExitMap); }
// Remove all spawns private void ExitMap(EQMap map) { LogLib.WriteLine("Entering MobTimers.ExitMap", LogLevel.Trace); //mobsTimer.Clear(); //mobsTimer2.Clear(); ResetTimers(); mapName = ""; LogLib.WriteLine("Exiting MobTimers.ExitMap", LogLevel.Trace); }
// Remove all spawns public void EnterMap(EQMap map) { LogLib.WriteLine("Entering MobTimers.EnterMap", LogLevel.Trace); ResetTimers(); mapName = map.eq.shortname; LoadTimers(); // Add items to list LogLib.WriteLine("Exiting MobTimers.EnterMap", LogLevel.Trace); }
// Remove all spawns private void ExitMap(EQMap map) { ResetTimers(); mapName = ""; }