Example #1
0
        public void SetComponents(EQMap map)

        {
            // Reset the Mob Timers for the New Zone
            map.EnterMap += new EQMap.EnterMapHandler(EnterMap);
            map.ExitMap  += new EQMap.ExitMapHandler(ExitMap);
        }
Example #2
0
        // Remove all spawns

        public void EnterMap(EQMap map)

        {
            ResetTimers();

            mapName = map.eq.shortname;

            LoadTimers();
        }
Example #3
0
        public void SetComponents(EQMap map)

        {
            // Reset the Mob Timers for the New Zone

            //eq.mobsTimers.Reset();



            map.EnterMap += new EQMap.EnterMapHandler(this.EnterMap);

            map.ExitMap += new EQMap.ExitMapHandler(this.ExitMap);
        }
Example #4
0
        // Remove all spawns

        private void ExitMap(EQMap map)

        {
            LogLib.WriteLine("Entering MobTimers.ExitMap", LogLevel.Trace);



            //mobsTimer.Clear();

            //mobsTimer2.Clear();
            ResetTimers();

            mapName = "";



            LogLib.WriteLine("Exiting MobTimers.ExitMap", LogLevel.Trace);
        }
Example #5
0
        // Remove all spawns

        public void EnterMap(EQMap map)

        {
            LogLib.WriteLine("Entering MobTimers.EnterMap", LogLevel.Trace);



            ResetTimers();

            mapName = map.eq.shortname;

            LoadTimers();

            // Add items to list



            LogLib.WriteLine("Exiting MobTimers.EnterMap", LogLevel.Trace);
        }
Example #6
0
        // Remove all spawns

        private void ExitMap(EQMap map)
        {
            ResetTimers();
            mapName = "";
        }