public RestrictableMovementAxis(MovementAxis fixtureAxis, int min, int max) { FixtureMin = fixtureAxis.Min; FixtureMax = fixtureAxis.Max; RestrictedMin = min; RestrictedMax = max; Name = fixtureAxis.Name; }
public RestrictableMovementAxis(MovementAxis fixtureAxis) : this(fixtureAxis, fixtureAxis.Min, fixtureAxis.Max) { }