public RestrictableMovementAxis(MovementAxis fixtureAxis, int min, int max)
 {
     FixtureMin = fixtureAxis.Min;
     FixtureMax = fixtureAxis.Max;
     RestrictedMin = min;
     RestrictedMax = max;
     Name = fixtureAxis.Name;
 }
 public RestrictableMovementAxis(MovementAxis fixtureAxis) : this(fixtureAxis, fixtureAxis.Min, fixtureAxis.Max) { }