예제 #1
0
        private double optimize(NyARRotMatrix io_rotmat, NyARDoublePoint3d io_transvec, INyARTransportVectorSolver i_solver, NyARDoublePoint3d[] i_offset_3d, NyARDoublePoint2d[] i_2d_vertex, double i_err_threshold)
        {
            //System.out.println("START");
            NyARDoublePoint3d[] vertex_3d = this.__transMat_vertex_3d;
            //初期のエラー値を計算
            double             min_err = errRate(io_rotmat, io_transvec, i_offset_3d, i_2d_vertex, 4, vertex_3d);
            NyARDoubleMatrix33 rot     = this.__rot;

            rot.setValue(io_rotmat);
            for (int i = 0; i < 5; i++)
            {
                //変換行列の最適化
                this._mat_optimize.modifyMatrix(rot, io_transvec, i_offset_3d, i_2d_vertex, 4);
                double err = errRate(rot, io_transvec, i_offset_3d, i_2d_vertex, 4, vertex_3d);
                //System.out.println("E:"+err);
                if (min_err - err < i_err_threshold)
                {
                    //System.out.println("BREAK");
                    break;
                }
                i_solver.solveTransportVector(vertex_3d, io_transvec);
                io_rotmat.setValue(rot);
                min_err = err;
            }
            //System.out.println("END");
            return(min_err);
        }
        private void rotation2Sincos_ZXY(NyARDoubleMatrix33 i_rot_matrix, TSinCosValue[] o_out, NyARDoublePoint3d o_ang)
        {
            double x, y, z;
            double sina = i_rot_matrix.m21;

            if (sina >= 1.0)
            {
                x = Math.PI / 2;
                y = 0;
                z = Math.Atan2(-i_rot_matrix.m10, i_rot_matrix.m00);
            }
            else if (sina <= -1.0)
            {
                x = -Math.PI / 2;
                y = 0;
                z = Math.Atan2(-i_rot_matrix.m10, i_rot_matrix.m00);
            }
            else
            {
                x = Math.Asin(sina);
                y = Math.Atan2(-i_rot_matrix.m20, i_rot_matrix.m22);
                z = Math.Atan2(-i_rot_matrix.m01, i_rot_matrix.m11);
            }
            o_ang.x          = x;
            o_ang.y          = y;
            o_ang.z          = z;
            o_out[0].sin_val = Math.Sin(x);
            o_out[0].cos_val = Math.Cos(x);
            o_out[1].sin_val = Math.Sin(y);
            o_out[1].cos_val = Math.Cos(y);
            o_out[2].sin_val = Math.Sin(z);
            o_out[2].cos_val = Math.Cos(z);
            return;
        }
        private bool solveHomography4PointsInhomogenous(NyARDoubleMatrix33 i_homography_mat,
                                                        NyARDoublePoint2d x1, NyARDoublePoint2d x2, NyARDoublePoint2d x3, NyARDoublePoint2d x4,
                                                        NyARDoublePoint2d xp1, NyARDoublePoint2d xp2, NyARDoublePoint2d xp3, NyARDoublePoint2d xp4)
        {
            double[][] _mat_A = ArrayUtils.newDouble2dArray(8, 9);

//		x1.setValue(0, 0);x2.setValue(10, 0);x3.setValue(10, 10);x4.setValue(0, 10);
//		xp1.setValue(10, 10);xp2.setValue(10, 0);xp3.setValue(0, 0);xp4.setValue(0, 10);

            //Homography4PointsInhomogeneousConstraint
            AddHomographyPointContraint(_mat_A, 0, x1, xp1);
            AddHomographyPointContraint(_mat_A, 2, x2, xp2);
            AddHomographyPointContraint(_mat_A, 4, x3, xp3);
            AddHomographyPointContraint(_mat_A, 6, x4, xp4);
            //SolveHomography4PointsInhomogenous
            if (!this.solveNullVector8x9Destructive(i_homography_mat, _mat_A))
            {
                return(false);
            }
            if (Math.Abs(i_homography_mat.determinant()) < 1e-5)
            {
                return(false);
            }
            return(true);
        }
예제 #4
0
        /**
         * この関数は、姿勢行列のエラーレートを計算します。
         * エラーレートは、回転行列、平行移動量、オフセット、観察座標から計算します。
         * 通常、ユーザが使うことはありません。
         * @param i_rot
         * 回転行列
         * @param i_trans
         * 平行移動量
         * @param i_vertex3d
         * オフセット位置
         * @param i_vertex2d
         * 理想座標
         * @param i_number_of_vertex
         * 評価する頂点数
         * @param o_rot_vertex
         * 計算過程で得られた、各頂点の三次元座標
         * @return
         * エラーレート(Σ(理想座標と計算座標の距離[n]^2))
         * @
         */
        public double errRate(NyARDoubleMatrix33 i_rot, NyARDoublePoint3d i_trans, NyARDoublePoint3d[] i_vertex3d, NyARDoublePoint2d[] i_vertex2d, int i_number_of_vertex, NyARDoublePoint3d[] o_rot_vertex)
        {
            NyARPerspectiveProjectionMatrix cp = this._ref_projection_mat;
            double cp00 = cp.m00;
            double cp01 = cp.m01;
            double cp02 = cp.m02;
            double cp11 = cp.m11;
            double cp12 = cp.m12;

            double err = 0;

            for (int i = 0; i < i_number_of_vertex; i++)
            {
                double x3d, y3d, z3d;
                o_rot_vertex[i].x = x3d = i_rot.m00 * i_vertex3d[i].x + i_rot.m01 * i_vertex3d[i].y + i_rot.m02 * i_vertex3d[i].z;
                o_rot_vertex[i].y = y3d = i_rot.m10 * i_vertex3d[i].x + i_rot.m11 * i_vertex3d[i].y + i_rot.m12 * i_vertex3d[i].z;
                o_rot_vertex[i].z = z3d = i_rot.m20 * i_vertex3d[i].x + i_rot.m21 * i_vertex3d[i].y + i_rot.m22 * i_vertex3d[i].z;
                x3d += i_trans.x;
                y3d += i_trans.y;
                z3d += i_trans.z;

                //射影変換
                double x2d = x3d * cp00 + y3d * cp01 + z3d * cp02;
                double y2d = y3d * cp11 + z3d * cp12;
                double h2d = z3d;

                //エラーレート計算
                double t1 = i_vertex2d[i].x - x2d / h2d;
                double t2 = i_vertex2d[i].y - y2d / h2d;
                err += t1 * t1 + t2 * t2;
            }
            return(err / i_number_of_vertex);
        }
 private void rotation2Sincos_ZXY(NyARDoubleMatrix33 i_rot_matrix, TSinCosValue[] o_out, NyARDoublePoint3d o_ang)
 {
     double x, y, z;
     double sina = i_rot_matrix.m21;
     if (sina >= 1.0)
     {
         x = Math.PI / 2;
         y = 0;
         z = Math.Atan2(-i_rot_matrix.m10, i_rot_matrix.m00);
     }
     else if (sina <= -1.0)
     {
         x = -Math.PI / 2;
         y = 0;
         z = Math.Atan2(-i_rot_matrix.m10, i_rot_matrix.m00);
     }
     else
     {
         x = Math.Asin(sina);
         y = Math.Atan2(-i_rot_matrix.m20, i_rot_matrix.m22);
         z = Math.Atan2(-i_rot_matrix.m01, i_rot_matrix.m11);
     }
     o_ang.x = x;
     o_ang.y = y;
     o_ang.z = z;
     o_out[0].sin_val = Math.Sin(x);
     o_out[0].cos_val = Math.Cos(x);
     o_out[1].sin_val = Math.Sin(y);
     o_out[1].cos_val = Math.Cos(y);
     o_out[2].sin_val = Math.Sin(z);
     o_out[2].cos_val = Math.Cos(z);
     return;
 }
예제 #6
0
 /**
  * この関数は、オブジェクトの配列を生成して返します。
  * @param i_number
  * 配列の長さ
  * @return
  * 新しいオブジェクト配列
  */
 public static NyARDoubleMatrix33[] createArray(int i_number)
 {
     NyARDoubleMatrix33[] ret = new NyARDoubleMatrix33[i_number];
     for (int i = 0; i < i_number; i++)
     {
         ret[i] = new NyARDoubleMatrix33();
     }
     return ret;
 }
예제 #7
0
 /**
  * この関数は、オブジェクトの配列を生成して返します。
  * @param i_number
  * 配列の長さ
  * @return
  * 新しいオブジェクト配列
  */
 public static NyARDoubleMatrix33[] createArray(int i_number)
 {
     NyARDoubleMatrix33[] ret = new NyARDoubleMatrix33[i_number];
     for (int i = 0; i < i_number; i++)
     {
         ret[i] = new NyARDoubleMatrix33();
     }
     return(ret);
 }
예제 #8
0
        /**
         * この関数は、回転行列を最適化します。
         * i_vertex3dのオフセット値を、io_rotとi_transで座標変換後に射影変換した2次元座標と、i_vertex2dが最も近くなるように、io_rotを調整します。
         * io_rot,i_transの値は、ある程度の精度で求められている必要があります。
         * @param io_rot
         * 調整する回転行列
         * @param i_trans
         * 平行移動量
         * @param i_vertex3d
         * 三次元オフセット座標
         * @param i_vertex2d
         * 理想座標系の頂点座標
         * @param i_number_of_vertex
         * 頂点数
         * @
         */
        public void modifyMatrix(NyARDoubleMatrix33 io_rot, NyARDoublePoint3d i_trans, NyARDoublePoint3d[] i_vertex3d, NyARDoublePoint2d[] i_vertex2d, int i_number_of_vertex)
        {
            NyARDoublePoint3d ang = this.__ang;

            // ZXY系のsin/cos値を抽出
            io_rot.getZXYAngle(ang);
            modifyMatrix(ang, i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang);
            io_rot.setZXYAngle(ang.x, ang.y, ang.z);
            return;
        }
        public void modifyMatrix(NyARDoubleMatrix33 io_rot, NyARDoublePoint3d i_trans, NyARDoublePoint3d[] i_vertex3d, NyARDoublePoint2d[] i_vertex2d, int i_number_of_vertex)
        {
            TSinCosValue[]    angles_in = this.__angles_in;// x,y,z
            NyARDoublePoint3d ang       = this.__ang;

            // ZXY系のsin/cos値を抽出
            rotation2Sincos_ZXY(io_rot, angles_in, ang);
            ang.x += optimizeParamX(angles_in[1], angles_in[2], i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang.x);
            ang.y += optimizeParamY(angles_in[0], angles_in[2], i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang.y);
            ang.z += optimizeParamZ(angles_in[0], angles_in[1], i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang.z);
            io_rot.setZXYAngle(ang.x, ang.y, ang.z);
            return;
        }
 private bool solveHomography4PointsInhomogenous(NyARDoubleMatrix33 i_homography_mat)
 {
     //SolveHomography4PointsInhomogenous
     if (!this.solveNullVector8x9Destructive(i_homography_mat, this._mat_A))
     {
         return(false);
     }
     if (Math.Abs(i_homography_mat.determinant()) < 1e-5)
     {
         return(false);
     }
     return(true);
 }
 public void setValue(NyARDoubleMatrix33 i_value)
 {
     this.m00 = i_value.m00;
     this.m01 = i_value.m01;
     this.m02 = i_value.m02;
     this.m10 = i_value.m10;
     this.m11 = i_value.m11;
     this.m12 = i_value.m12;
     this.m20 = i_value.m20;
     this.m21 = i_value.m21;
     this.m22 = i_value.m22;
     return;
 }
 public void copyFrom(NyARDoubleMatrix33 i_matrix)
 {
     this.m00 = (long)i_matrix.m00 * 0x1000000;
     this.m01 = (long)i_matrix.m01 * 0x1000000;
     this.m02 = (long)i_matrix.m02 * 0x1000000;
     this.m10 = (long)i_matrix.m10 * 0x1000000;
     this.m11 = (long)i_matrix.m11 * 0x1000000;
     this.m12 = (long)i_matrix.m12 * 0x1000000;
     this.m20 = (long)i_matrix.m20 * 0x1000000;
     this.m21 = (long)i_matrix.m21 * 0x1000000;
     this.m22 = (long)i_matrix.m22 * 0x1000000;
     return;
 }
예제 #13
0
 /**
  * この関数は、オブジェクトの内容をインスタンスにコピーします。
  * @param i_value
  * コピー元のオブジェクト
  */
 public void setValue(NyARDoubleMatrix33 i_value)
 {
     this.m00 = i_value.m00;
     this.m01 = i_value.m01;
     this.m02 = i_value.m02;
     this.m10 = i_value.m10;
     this.m11 = i_value.m11;
     this.m12 = i_value.m12;
     this.m20 = i_value.m20;
     this.m21 = i_value.m21;
     this.m22 = i_value.m22;
     return;
 }
 public void copyFrom(NyARDoubleMatrix33 i_matrix)
 {
     this.m00 = (long)i_matrix.m00 * 0x10000;
     this.m01 = (long)i_matrix.m01 * 0x10000;
     this.m02 = (long)i_matrix.m02 * 0x10000;
     this.m10 = (long)i_matrix.m10 * 0x10000;
     this.m11 = (long)i_matrix.m11 * 0x10000;
     this.m12 = (long)i_matrix.m12 * 0x10000;
     this.m20 = (long)i_matrix.m20 * 0x10000;
     this.m21 = (long)i_matrix.m21 * 0x10000;
     this.m22 = (long)i_matrix.m22 * 0x10000;
     return;
 }
예제 #15
0
 /**
  * インスタンスの値とi_matの値が同一かを返します。
  */
 override public bool Equals(Object i_mat)
 {
     if (i_mat is NyARDoubleMatrix33)
     {
         NyARDoubleMatrix33 m = (NyARDoubleMatrix33)i_mat;
         if (m.m00 == this.m00 && m.m01 == this.m01 && m.m02 == this.m02 &&
             m.m10 == this.m10 && m.m11 == this.m11 && m.m12 == this.m12 &&
             m.m20 == this.m20 && m.m21 == this.m21 && m.m22 == this.m22)
         {
             return(true);
         }
     }
     return(false);
 }
예제 #16
0
        /**
         * この関数は、行列同士の掛け算をして、インスタンスに格納します。
         * i_mat_lとi_mat_rには、thisを指定しないでください。
         * @param i_mat_l
         * 左成分の行列
         * @param i_mat_r
         * 右成分の行列
         */
        public void mul(NyARDoubleMatrix33 i_mat_l, NyARDoubleMatrix33 i_mat_r)
        {
            //assert(this!=i_mat_l);
            //assert(this!=i_mat_r);
            this.m00 = i_mat_l.m00 * i_mat_r.m00 + i_mat_l.m01 * i_mat_r.m10 + i_mat_l.m02 * i_mat_r.m20;
            this.m01 = i_mat_l.m00 * i_mat_r.m01 + i_mat_l.m01 * i_mat_r.m11 + i_mat_l.m02 * i_mat_r.m21;
            this.m02 = i_mat_l.m00 * i_mat_r.m02 + i_mat_l.m01 * i_mat_r.m12 + i_mat_l.m02 * i_mat_r.m22;

            this.m10 = i_mat_l.m10 * i_mat_r.m00 + i_mat_l.m11 * i_mat_r.m10 + i_mat_l.m12 * i_mat_r.m20;
            this.m11 = i_mat_l.m10 * i_mat_r.m01 + i_mat_l.m11 * i_mat_r.m11 + i_mat_l.m12 * i_mat_r.m21;
            this.m12 = i_mat_l.m10 * i_mat_r.m02 + i_mat_l.m11 * i_mat_r.m12 + i_mat_l.m12 * i_mat_r.m22;

            this.m20 = i_mat_l.m20 * i_mat_r.m00 + i_mat_l.m21 * i_mat_r.m10 + i_mat_l.m22 * i_mat_r.m20;
            this.m21 = i_mat_l.m20 * i_mat_r.m01 + i_mat_l.m21 * i_mat_r.m11 + i_mat_l.m22 * i_mat_r.m21;
            this.m22 = i_mat_l.m20 * i_mat_r.m02 + i_mat_l.m21 * i_mat_r.m12 + i_mat_l.m22 * i_mat_r.m22;

            return;
        }
 public void sincos2Rotation_ZXY(TSinCosValue[] i_sincos, NyARDoubleMatrix33 i_rot_matrix)
 {
     double sina = i_sincos[0].sin_val;
     double cosa = i_sincos[0].cos_val;
     double sinb = i_sincos[1].sin_val;
     double cosb = i_sincos[1].cos_val;
     double sinc = i_sincos[2].sin_val;
     double cosc = i_sincos[2].cos_val;
     i_rot_matrix.m00 = cosc * cosb - sinc * sina * sinb;
     i_rot_matrix.m01 = -sinc * cosa;
     i_rot_matrix.m02 = cosc * sinb + sinc * sina * cosb;
     i_rot_matrix.m10 = sinc * cosb + cosc * sina * sinb;
     i_rot_matrix.m11 = cosc * cosa;
     i_rot_matrix.m12 = sinc * sinb - cosc * sina * cosb;
     i_rot_matrix.m20 = -cosa * sinb;
     i_rot_matrix.m21 = sina;
     i_rot_matrix.m22 = cosb * cosa;
 }
        public void sincos2Rotation_ZXY(TSinCosValue[] i_sincos, NyARDoubleMatrix33 i_rot_matrix)
        {
            double sina = i_sincos[0].sin_val;
            double cosa = i_sincos[0].cos_val;
            double sinb = i_sincos[1].sin_val;
            double cosb = i_sincos[1].cos_val;
            double sinc = i_sincos[2].sin_val;
            double cosc = i_sincos[2].cos_val;

            i_rot_matrix.m00 = cosc * cosb - sinc * sina * sinb;
            i_rot_matrix.m01 = -sinc * cosa;
            i_rot_matrix.m02 = cosc * sinb + sinc * sina * cosb;
            i_rot_matrix.m10 = sinc * cosb + cosc * sina * sinb;
            i_rot_matrix.m11 = cosc * cosa;
            i_rot_matrix.m12 = sinc * sinb - cosc * sina * cosb;
            i_rot_matrix.m20 = -cosa * sinb;
            i_rot_matrix.m21 = sina;
            i_rot_matrix.m22 = cosb * cosa;
        }
예제 #19
0
        /**
         * この関数は、逆行列を計算して、インスタンスにセットします。
         * @param i_src
         * 逆行列を計算するオブジェクト。thisを指定できます。
         * @return
         * 逆行列を得られると、trueを返します。
         */
        public bool inverse(NyARDoubleMatrix33 i_src)
        {
            double a11, a12, a13, a21, a22, a23, a31, a32, a33;
            double b11, b12, b13, b21, b22, b23, b31, b32, b33;

            a11 = i_src.m00; a12 = i_src.m01; a13 = i_src.m02;
            a21 = i_src.m10; a22 = i_src.m11; a23 = i_src.m12;
            a31 = i_src.m20; a32 = i_src.m21; a33 = i_src.m22;

            b11 = a22 * a33 - a23 * a32;
            b12 = a32 * a13 - a33 * a12;
            b13 = a12 * a23 - a13 * a22;

            b21 = a23 * a31 - a21 * a33;
            b22 = a33 * a11 - a31 * a13;
            b23 = a13 * a21 - a11 * a23;

            b31 = a21 * a32 - a22 * a31;
            b32 = a31 * a12 - a32 * a11;
            b33 = a11 * a22 - a12 * a21;

            double det_1 = a11 * b11 + a21 * b12 + a31 * b13;

            if (det_1 == 0)
            {
                return(false);
            }
            det_1 = 1 / det_1;

            this.m00 = b11 * det_1;
            this.m01 = b12 * det_1;
            this.m02 = b13 * det_1;

            this.m10 = b21 * det_1;
            this.m11 = b22 * det_1;
            this.m12 = b23 * det_1;

            this.m20 = b31 * det_1;
            this.m21 = b32 * det_1;
            this.m22 = b33 * det_1;

            return(true);
        }
        public void icpGetInitXw2XcSub(NyARDoubleMatrix44 rot,
                                       NyARDoublePoint2d[] pos2d, NyARDoublePoint3d[] ppos3d, int num,
                                       NyARDoubleMatrix44 conv)
        {
            NyARDoublePoint3d  off  = makeOffset(ppos3d, num, this.__off);
            NyARDoubleMatrix33 matd = makeMatD(this._cparam, pos2d, num, this.__matd);

            double[] mate = makeMatE(this._cparam, rot, pos2d, ppos3d, off, num, this.__mate);

            conv.setValue(rot);
            conv.m03 = matd.m00 * mate[0] + matd.m01 * mate[1] + matd.m02 * mate[2];
            conv.m13 = matd.m10 * mate[0] + matd.m11 * mate[1] + matd.m12 * mate[2];
            conv.m23 = matd.m20 * mate[0] + matd.m21 * mate[1] + matd.m22 * mate[2];

            conv.m03 = conv.m00 * off.x + conv.m01 * off.y + conv.m02 * off.z + conv.m03;
            conv.m13 = conv.m10 * off.x + conv.m11 * off.y + conv.m12 * off.z + conv.m13;
            conv.m23 = conv.m20 * off.x + conv.m21 * off.y + conv.m22 * off.z + conv.m23;

            return;
        }
	    /**
	     * この関数は、平行移動量と回転行列をセットして、インスタンスのパラメータを更新します。
	     * 拡大率は1倍にセットします。
	     * @param i_rot
	     * 設定する回転行列
	     * @param i_trans
	     * 設定する平行移動量
	     */
	    public void setValue(NyARDoubleMatrix33 i_rot, NyARDoublePoint3d i_trans)
	    {
		    this.m00=i_rot.m00;
		    this.m01=i_rot.m01;
		    this.m02=i_rot.m02;
		    this.m03=i_trans.x;

		    this.m10 =i_rot.m10;
		    this.m11 =i_rot.m11;
		    this.m12 =i_rot.m12;
		    this.m13 =i_trans.y;

		    this.m20 = i_rot.m20;
		    this.m21 = i_rot.m21;
		    this.m22 = i_rot.m22;
		    this.m23 = i_trans.z;
		    this.m30=this.m31=this.m32=0;
		    this.m33=1.0;
		    return;
	    }	
예제 #22
0
            /**
             * intrinsic_matrixとdistortion_coeffsからインスタンスを初期化する。
             * @param i_w
             * カメラパラメータ生成時の画面サイズ
             * @param i_h
             * カメラパラメータ生成時の画面サイズ
             * @param i_intrinsic_matrix 3x3 matrix このパラメータは、OpenCVのcvCalibrateCamera2関数が出力するintrinsic_matrixの値と合致します。
             * @param i_distortion_coeffs 4x1 vector このパラメータは、OpenCVのcvCalibrateCamera2関数が出力するdistortion_coeffsの値と合致します。
             */
            public ParamLoader(int i_w, int i_h, double[] i_intrinsic_matrix, double[] i_distortion_coeffs)
            {
                this.size = new NyARIntSize(i_w, i_h);
                //dist factor
                NyARCameraDistortionFactorV4 v4dist = new NyARCameraDistortionFactorV4();

                v4dist.setValue(this.size, i_intrinsic_matrix, i_distortion_coeffs);
                double s = v4dist.getS();

                this.dist_factor = v4dist;
                //projection matrix
                this.pmat = new NyARPerspectiveProjectionMatrix();
                NyARDoubleMatrix33 r = new NyARDoubleMatrix33();

                r.setValue(i_intrinsic_matrix);
                r.m00 /= s;
                r.m01 /= s;
                r.m10 /= s;
                r.m11 /= s;
                this.pmat.setValue(r, new NyARDoublePoint3d());
            }
        /**
         * Solve for the null vector x of an 8x9 matrix A such A*x=0. The matrix A is destroyed in the process. This system
         * is solved using QR decomposition with Gram-Schmidt.
         */
        private bool solveNullVector8x9Destructive(NyARDoubleMatrix33 x, double[][] A)
        {
            double[][] Q = ArrayUtils.newDouble2dArray(8, 9);

            if (!OrthogonalizePivot8x9Basis0(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis1(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis2(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis3(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis4(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis5(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis6(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis7(Q, A))
            {
                return(false);
            }

            return(OrthogonalizeIdentity8x9(x, Q));
        }
        /**
         * Solve for the null vector x of an 8x9 matrix A such A*x=0. The matrix A is destroyed in the process. This system
         * is solved using QR decomposition with Gram-Schmidt.
         */
        private bool solveNullVector8x9Destructive(NyARDoubleMatrix33 x, double[][] A)
        {
            double[][] Q = this._solveNullVector8x9Destructive_Q;

            if (!OrthogonalizePivot8x9Basis0(Q, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 6, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 5, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 4, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 3, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 2, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 1, A))
            {
                return(false);
            }
            if (!OrthogonalizePivot8x9Basis(Q, 0, A))
            {
                return(false);
            }

            return(OrthogonalizeIdentity8x9(x, Q));
        }
예제 #25
0
        /**
         * 平行移動量と回転行列をセットします。この関数は、INyARTransmatインタフェイスのクラスが結果を保存するために使います。
         * @param i_rot
         * @param i_trans
         */
        public void setValue(NyARDoubleMatrix33 i_rot, NyARDoublePoint3d i_trans, double i_error)
        {
            this.m00 = i_rot.m00;
            this.m01 = i_rot.m01;
            this.m02 = i_rot.m02;
            this.m03 = i_trans.x;

            this.m10 = i_rot.m10;
            this.m11 = i_rot.m11;
            this.m12 = i_rot.m12;
            this.m13 = i_trans.y;

            this.m20 = i_rot.m20;
            this.m21 = i_rot.m21;
            this.m22 = i_rot.m22;
            this.m23 = i_trans.z;

            this.m30        = this.m31 = this.m32 = 0;
            this.m33        = 1.0;
            this.has_value  = true;
            this.last_error = i_error;
            return;
        }
예제 #26
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        /**
         * intrinsic_matrixとdistortion_coeffsからインスタンスを初期化する。
         * @param i_camera_width
         * カメラパラメータ生成時の画面サイズ
         * @param i_camera_height
         * カメラパラメータ生成時の画面サイズ
         * @param i_intrinsic_matrix 3x3 matrix このパラメータは、OpenCVのcvCalibrateCamera2関数が出力するintrinsic_matrixの値と合致します。
         * @param i_distortion_coeffs 4x1 vector このパラメータは、OpenCVのcvCalibrateCamera2関数が出力するdistortion_coeffsの値と合致します。
         */
        public ParamLoader(int i_camera_width, int i_camera_height, double[] i_intrinsic_matrix, double[] i_distortion_coeffs, int i_screen_width, int i_screen_height)
        {
            double x_scale = (double)i_screen_width / (double)(i_camera_width);   // scale = (double)xsize / (double)(source->xsize);
            double y_scale = (double)i_screen_height / (double)(i_camera_height); // scale = (double)ysize / (double)(source->ysize);

            this.size = new NyARIntSize(i_camera_width, i_camera_height);
            //dist factor(倍率1倍の基準点)
            NyARCameraDistortionFactorV4 v4dist = new NyARCameraDistortionFactorV4(i_camera_width, i_camera_height, i_intrinsic_matrix, i_distortion_coeffs, x_scale, y_scale);
            double s = v4dist.getS();
            //projection matrix
            NyARDoubleMatrix33 r = new NyARDoubleMatrix33();

            r.setValue(i_intrinsic_matrix);
            r.m00 /= s;
            r.m01 /= s;
            r.m10 /= s;
            r.m11 /= s;
            NyARPerspectiveProjectionMatrix pm = new NyARPerspectiveProjectionMatrix();

            pm.setValue(r, new NyARDoublePoint3d());
            pm.changeScale(x_scale, y_scale);
            this.dist_factor = v4dist;
            this.pmat        = pm;
        }
        // boolean OrthogonalizeIdentity8x9(T x[9], const T Q[72]) {
        private bool OrthogonalizeIdentity8x9(NyARDoubleMatrix33 x, double[][] Q)
        {
            double[] XX    = this._OrthogonalizeIdentity8x9_X;
            double   max_w = 0;

            for (int i = 8; i >= 0; i--)
            {
                double w = OrthogonalizeIdentity8x9(XX, Q, i);
                if (w > max_w)
                {
                    max_w = w;
                    x.m00 = XX[0];
                    x.m01 = XX[1];
                    x.m02 = XX[2];
                    x.m10 = XX[3];
                    x.m11 = XX[4];
                    x.m12 = XX[5];
                    x.m20 = XX[6];
                    x.m21 = XX[7];
                    x.m22 = XX[8];
                }
            }
            return(true);
        }
 /**
  * この関数は、回転行列を最適化します。
  * i_vertex3dのオフセット値を、io_rotとi_transで座標変換後に射影変換した2次元座標と、i_vertex2dが最も近くなるように、io_rotを調整します。
  * io_rot,i_transの値は、ある程度の精度で求められている必要があります。
  * @param io_rot
  * 調整する回転行列
  * @param i_trans
  * 平行移動量
  * @param i_vertex3d
  * 三次元オフセット座標
  * @param i_vertex2d
  * 理想座標系の頂点座標
  * @param i_number_of_vertex
  * 頂点数
  * @
  */
 public void modifyMatrix(NyARDoubleMatrix33 io_rot, NyARDoublePoint3d i_trans, NyARDoublePoint3d[] i_vertex3d, NyARDoublePoint2d[] i_vertex2d, int i_number_of_vertex)
 {
     NyARDoublePoint3d ang = this.__ang;
     // ZXY系のsin/cos値を抽出
     io_rot.getZXYAngle(ang);
     modifyMatrix(ang, i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang);
     io_rot.setZXYAngle(ang.x, ang.y, ang.z);
     return;
 }
예제 #29
0
 /**
  * intrinsic_matrixとdistortion_coeffsからインスタンスを初期化する。
  * @param i_w
  * カメラパラメータ生成時の画面サイズ
  * @param i_h
  * カメラパラメータ生成時の画面サイズ
  * @param i_intrinsic_matrix 3x3 matrix このパラメータは、OpenCVのcvCalibrateCamera2関数が出力するintrinsic_matrixの値と合致します。
  * @param i_distortion_coeffs 4x1 vector このパラメータは、OpenCVのcvCalibrateCamera2関数が出力するdistortion_coeffsの値と合致します。
  */
 public ParamLoader(int i_w, int i_h, double[] i_intrinsic_matrix, double[] i_distortion_coeffs)
 {
     this.size = new NyARIntSize(i_w, i_h);
     //dist factor
     NyARCameraDistortionFactorV4 v4dist = new NyARCameraDistortionFactorV4();
     v4dist.setValue(this.size, i_intrinsic_matrix, i_distortion_coeffs);
     double s = v4dist.getS();
     this.dist_factor = v4dist;
     //projection matrix
     this.pmat = new NyARPerspectiveProjectionMatrix();
     NyARDoubleMatrix33 r = new NyARDoubleMatrix33();
     r.setValue(i_intrinsic_matrix);
     r.m00 /= s;
     r.m01 /= s;
     r.m10 /= s;
     r.m11 /= s;
     this.pmat.setValue(r, new NyARDoublePoint3d());
 }
        /**
         * {@link #icpGetInitXw2XcSub}関数のmat_dを計算します。
         */
        private static NyARDoubleMatrix33 makeMatD(NyARDoubleMatrix44 i_cp, NyARDoublePoint2d[] pos2d, int i_num, NyARDoubleMatrix33 o_mat)
        {
            double m02 = 0;
            double m12 = 0;
            double m20 = 0;
            double m21 = 0;
            double m22 = 0;

            for (int i = 0; i < i_num; i++)
            {
                double cx = i_cp.m02 - pos2d[i].x;
                double cy = i_cp.m12 - pos2d[i].y;
                m02 += (cx) * i_cp.m00;
                m12 += (cx) * i_cp.m01 + (cy) * i_cp.m11;
                m20 += i_cp.m00 * (cx);
                m21 += i_cp.m01 * (cx) + i_cp.m11 * (cy);
                m22 += (cx) * (cx) + (cy) * (cy);
            }
            o_mat.m00 = (i_cp.m00 * i_cp.m00) * i_num;
            o_mat.m01 = (i_cp.m00 * i_cp.m01) * i_num;
            o_mat.m02 = m02;
            o_mat.m10 = (i_cp.m01 * i_cp.m00) * i_num;
            o_mat.m11 = (i_cp.m01 * i_cp.m01 + i_cp.m11 * i_cp.m11) * i_num;
            o_mat.m12 = m12;
            o_mat.m20 = m20;
            o_mat.m21 = m21;
            o_mat.m22 = m22;
            o_mat.inverse(o_mat);
            return(o_mat);
        }
예제 #31
0
        /**
         * Multiply an in-homogenous point by a similarity.
         */
        private static void MultiplyPointHomographyInhomogenous(NyARDoublePoint2d xp, NyARDoubleMatrix33 H, NyARDoublePoint2d x)
        {
            double w = H.m20 * x.x + H.m21 * x.y + H.m22;

            xp.x = (H.m00 * x.x + H.m01 * x.y + H.m02) / w;
            xp.y = (H.m10 * x.x + H.m11 * x.y + H.m12) / w;
        }
        // private boolean ComputeSubpixelHessian(
        // float H[9],float b[3],
        // const Image& lap0,const Image& lap1,const Image& lap2,
        // int x,int y)

        private bool updateLocation(DogFeaturePoint kp, LaplacianImage lap0, LaplacianImage lap1, LaplacianImage lap2)
        {
            double[] tmp = new double[2];
            double[] b   = new double[3];


            // Downsample the feature point to the detection octave
            bilinear_downsample_point(tmp, kp.x, kp.y, kp.octave);
            double xp = tmp[0];
            double yp = tmp[1];
            // Compute the discrete pixel location
            int x = (int)(xp + 0.5f);
            int y = (int)(yp + 0.5f);

            double[] H = new double[9];
            if (lap0.getWidth() == lap1.getWidth() && lap1.getWidth() == lap2.getWidth())
            {
                //すべての画像サイズが同じ
                //assert lap0.getHeight() == lap1.getHeight() && lap1.getHeight() == lap2.getHeight();// "Width/height are not consistent");
                ComputeSubpixelHessianSameOctave(H, b, lap0, lap1, lap2, x, y);
            }
            else if ((lap0.getWidth() == lap1.getWidth()) && ((lap1.getWidth() >> 1) == lap2.getWidth()))
            {
                //0,1が同じで2がその半分
                //assert (lap0.getHeight() == lap1.getHeight()) && ((lap1.getHeight() >> 1) == lap2.getHeight());// Width/height are not consistent");
                ComputeSubpixelHessianFineOctavePair(H, b, lap0, lap1, lap2, x, y);
            }
            else if (((lap0.getWidth() >> 1) == lap1.getWidth()) && (lap1.getWidth() == lap2.getWidth()))
            {
                //0の半分が1,2
                //assert ((lap0.getWidth() >> 1) == lap1.getWidth()) && (lap1.getWidth() == lap2.getWidth());// Width/height are not consistent");
                ComputeSubpixelHessianCoarseOctavePair(H, b, lap0, lap1, lap2, x, y);
            }
            else
            {
                // ASSERT(0, "Image sizes are inconsistent");
                return(false);
            }

            // A*u=b	//		if (!SolveSymmetricLinearSystem3x3(u, H, b)) {
            NyARDoubleMatrix33 m = new NyARDoubleMatrix33();

            m.m00 = H[0];
            m.m01 = H[1];
            m.m02 = H[2];
            m.m10 = H[3];
            m.m11 = H[4];
            m.m12 = H[5];
            m.m20 = H[6];
            m.m21 = H[7];
            m.m22 = H[8];
            if (!m.inverse(m))
            {
                return(false);
            }
            double u0 = (m.m00 * b[0] + m.m01 * b[1] + m.m02 * b[2]);
            double u1 = (m.m10 * b[0] + m.m11 * b[1] + m.m12 * b[2]);
            double u2 = (m.m20 * b[0] + m.m21 * b[1] + m.m22 * b[2]);


            // If points move too much in the sub-pixel update, then the point probably unstable.
            if ((u0 * u0) + (u1 * u1) > mMaxSubpixelDistanceSqr)
            {
                return(false);
            }

            // Compute the edge score
            if (!ComputeEdgeScore(tmp, H))
            {
                return(false);
            }
            kp.edge_score = tmp[0];

            // Compute a linear estimate of the intensity
            // ASSERT(kp.score == lap1.get<float>(y)[x],
            // "Score is not consistent with the DoG image");
            double[] lap1_buf = (double[])lap1.getBuffer();
            kp.score = lap1_buf[lap1.get(y) + x] - (b[0] * u0 + b[1] * u1 + b[2] * u2);

            // Update the location:
            // Apply the update on the downsampled location and then upsample
            // the result.
            // bilinear_upsample_point(kp.x, kp.y, xp+u[0], yp+u[1], kp.octave);
            bilinear_upsample_point(tmp, xp + u0, yp + u1, kp.octave);
            kp.x = tmp[0];
            kp.y = tmp[1];

            // Update the scale
            kp.sp_scale = kp.scale + u2;
            kp.sp_scale = ClipScalar(kp.sp_scale, 0, mLaplacianPyramid.numScalePerOctave());
            return(true);
        }
예제 #33
0
 /**
  * {@link #icpGetInitXw2XcSub}関数のmat_dを計算します。
  */
 private static NyARDoubleMatrix33 makeMatD(NyARDoubleMatrix44 i_cp, NyARDoublePoint2d[] pos2d, int i_num, NyARDoubleMatrix33 o_mat)
 {
     double m02 = 0;
     double m12 = 0;
     double m20 = 0;
     double m21 = 0;
     double m22 = 0;
     for (int i = 0; i < i_num; i++)
     {
         double cx = i_cp.m02 - pos2d[i].x;
         double cy = i_cp.m12 - pos2d[i].y;
         m02 += (cx) * i_cp.m00;
         m12 += (cx) * i_cp.m01 + (cy) * i_cp.m11;
         m20 += i_cp.m00 * (cx);
         m21 += i_cp.m01 * (cx) + i_cp.m11 * (cy);
         m22 += (cx) * (cx) + (cy) * (cy);
     }
     o_mat.m00 = (i_cp.m00 * i_cp.m00) * i_num;
     o_mat.m01 = (i_cp.m00 * i_cp.m01) * i_num;
     o_mat.m02 = m02;
     o_mat.m10 = (i_cp.m01 * i_cp.m00) * i_num;
     o_mat.m11 = (i_cp.m01 * i_cp.m01 + i_cp.m11 * i_cp.m11) * i_num;
     o_mat.m12 = m12;
     o_mat.m20 = m20;
     o_mat.m21 = m21;
     o_mat.m22 = m22;
     o_mat.inverse(o_mat);
     return o_mat;
 }
예제 #34
0
        /**
         * この関数は、行列同士の掛け算をして、インスタンスに格納します。
         * i_mat_lとi_mat_rには、thisを指定しないでください。
         * @param i_mat_l
         * 左成分の行列
         * @param i_mat_r
         * 右成分の行列
         */
        public void mul(NyARDoubleMatrix33 i_mat_l, NyARDoubleMatrix33 i_mat_r)
        {
            //assert(this!=i_mat_l);
            //assert(this!=i_mat_r);
            this.m00 = i_mat_l.m00 * i_mat_r.m00 + i_mat_l.m01 * i_mat_r.m10 + i_mat_l.m02 * i_mat_r.m20;
            this.m01 = i_mat_l.m00 * i_mat_r.m01 + i_mat_l.m01 * i_mat_r.m11 + i_mat_l.m02 * i_mat_r.m21;
            this.m02 = i_mat_l.m00 * i_mat_r.m02 + i_mat_l.m01 * i_mat_r.m12 + i_mat_l.m02 * i_mat_r.m22;

            this.m10 = i_mat_l.m10 * i_mat_r.m00 + i_mat_l.m11 * i_mat_r.m10 + i_mat_l.m12 * i_mat_r.m20;
            this.m11 = i_mat_l.m10 * i_mat_r.m01 + i_mat_l.m11 * i_mat_r.m11 + i_mat_l.m12 * i_mat_r.m21;
            this.m12 = i_mat_l.m10 * i_mat_r.m02 + i_mat_l.m11 * i_mat_r.m12 + i_mat_l.m12 * i_mat_r.m22;

            this.m20 = i_mat_l.m20 * i_mat_r.m00 + i_mat_l.m21 * i_mat_r.m10 + i_mat_l.m22 * i_mat_r.m20;
            this.m21 = i_mat_l.m20 * i_mat_r.m01 + i_mat_l.m21 * i_mat_r.m11 + i_mat_l.m22 * i_mat_r.m21;
            this.m22 = i_mat_l.m20 * i_mat_r.m02 + i_mat_l.m21 * i_mat_r.m12 + i_mat_l.m22 * i_mat_r.m22;

            return;
        }
        /**
         * この関数は、姿勢行列のエラーレートを計算します。
         * エラーレートは、回転行列、平行移動量、オフセット、観察座標から計算します。
         * 通常、ユーザが使うことはありません。
         * @param i_rot
         * 回転行列
         * @param i_trans
         * 平行移動量
         * @param i_vertex3d
         * オフセット位置
         * @param i_vertex2d
         * 理想座標
         * @param i_number_of_vertex
         * 評価する頂点数
         * @param o_rot_vertex
         * 計算過程で得られた、各頂点の三次元座標
         * @return
         * エラーレート(Σ(理想座標と計算座標の距離[n]^2))
         * @
         */
        public double errRate(NyARDoubleMatrix33 i_rot, NyARDoublePoint3d i_trans, NyARDoublePoint3d[] i_vertex3d, NyARDoublePoint2d[] i_vertex2d, int i_number_of_vertex, NyARDoublePoint3d[] o_rot_vertex)
        {
            NyARPerspectiveProjectionMatrix cp = this._ref_projection_mat;
            double cp00 = cp.m00;
            double cp01 = cp.m01;
            double cp02 = cp.m02;
            double cp11 = cp.m11;
            double cp12 = cp.m12;

            double err = 0;
            for (int i = 0; i < i_number_of_vertex; i++)
            {
                double x3d, y3d, z3d;
                o_rot_vertex[i].x = x3d = i_rot.m00 * i_vertex3d[i].x + i_rot.m01 * i_vertex3d[i].y + i_rot.m02 * i_vertex3d[i].z;
                o_rot_vertex[i].y = y3d = i_rot.m10 * i_vertex3d[i].x + i_rot.m11 * i_vertex3d[i].y + i_rot.m12 * i_vertex3d[i].z;
                o_rot_vertex[i].z = z3d = i_rot.m20 * i_vertex3d[i].x + i_rot.m21 * i_vertex3d[i].y + i_rot.m22 * i_vertex3d[i].z;
                x3d += i_trans.x;
                y3d += i_trans.y;
                z3d += i_trans.z;

                //射影変換
                double x2d = x3d * cp00 + y3d * cp01 + z3d * cp02;
                double y2d = y3d * cp11 + z3d * cp12;
                double h2d = z3d;

                //エラーレート計算
                double t1 = i_vertex2d[i].x - x2d / h2d;
                double t2 = i_vertex2d[i].y - y2d / h2d;
                err += t1 * t1 + t2 * t2;

            }
            return err / i_number_of_vertex;
        }
        public void modifyMatrix(NyARDoubleMatrix33 io_rot, NyARDoublePoint3d i_trans, NyARDoublePoint3d[] i_vertex3d, NyARDoublePoint2d[] i_vertex2d, int i_number_of_vertex)
        {
            TSinCosValue[] angles_in = this.__angles_in;// x,y,z
            NyARDoublePoint3d ang = this.__ang;

            // ZXY系のsin/cos値を抽出
            rotation2Sincos_ZXY(io_rot, angles_in, ang);
            ang.x += optimizeParamX(angles_in[1], angles_in[2], i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang.x);
            ang.y += optimizeParamY(angles_in[0], angles_in[2], i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang.y);
            ang.z += optimizeParamZ(angles_in[0], angles_in[1], i_trans, i_vertex3d, i_vertex2d, i_number_of_vertex, ang.z);
            io_rot.setZXYAngle(ang.x, ang.y, ang.z);
            return;
        }
예제 #37
0
        /**
         * この関数は、逆行列を計算して、インスタンスにセットします。
         * @param i_src
         * 逆行列を計算するオブジェクト。thisを指定できます。
         * @return
         * 逆行列を得られると、trueを返します。
         */
        public bool inverse(NyARDoubleMatrix33 i_src)
        {
            double a11, a12, a13, a21, a22, a23, a31, a32, a33;
            double b11, b12, b13, b21, b22, b23, b31, b32, b33;
            a11 = i_src.m00; a12 = i_src.m01; a13 = i_src.m02;
            a21 = i_src.m10; a22 = i_src.m11; a23 = i_src.m12;
            a31 = i_src.m20; a32 = i_src.m21; a33 = i_src.m22;

            b11 = a22 * a33 - a23 * a32;
            b12 = a32 * a13 - a33 * a12;
            b13 = a12 * a23 - a13 * a22;

            b21 = a23 * a31 - a21 * a33;
            b22 = a33 * a11 - a31 * a13;
            b23 = a13 * a21 - a11 * a23;

            b31 = a21 * a32 - a22 * a31;
            b32 = a31 * a12 - a32 * a11;
            b33 = a11 * a22 - a12 * a21;

            double det_1 = a11 * b11 + a21 * b12 + a31 * b13;
            if (det_1 == 0)
            {
                return false;
            }
            det_1 = 1 / det_1;

            this.m00 = b11 * det_1;
            this.m01 = b12 * det_1;
            this.m02 = b13 * det_1;

            this.m10 = b21 * det_1;
            this.m11 = b22 * det_1;
            this.m12 = b23 * det_1;

            this.m20 = b31 * det_1;
            this.m21 = b32 * det_1;
            this.m22 = b33 * det_1;

            return true;
        }
예제 #38
0
        /*
         * (non-Javadoc)
         * @see jp.nyatla.nyartoolkit.core.transmat.INyARTransMat#transMatContinue(jp.nyatla.nyartoolkit.core.NyARSquare, int, double, jp.nyatla.nyartoolkit.core.transmat.NyARTransMatResult)
         */
        public void transMatContinue(NyARSquare i_square, NyARRectOffset i_offset, NyARTransMatResult o_result_conv)
        {
            NyARDoublePoint3d trans = this.__transMat_trans;

            // io_result_convが初期値なら、transMatで計算する。
            if (!o_result_conv.has_value)
            {
                this.transMat(i_square, i_offset, o_result_conv);
                return;
            }

            //最適化計算の閾値を決定
            double err_threshold = makeErrThreshold(i_square.sqvertex);


            //平行移動量計算機に、2D座標系をセット
            NyARDoublePoint2d[] vertex_2d = this.__transMat_vertex_2d;
            NyARDoublePoint3d[] vertex_3d = this.__transMat_vertex_3d;
            this._ref_dist_factor.ideal2ObservBatch(i_square.sqvertex, vertex_2d, 4);
            this._transsolver.set2dVertex(vertex_2d, 4);

            //回転行列を計算
            this._rotmatrix.initRotByPrevResult(o_result_conv);

            //回転後の3D座標系から、平行移動量を計算
            this._rotmatrix.getPoint3dBatch(i_offset.vertex, vertex_3d, 4);
            this._transsolver.solveTransportVector(vertex_3d, trans);

            //現在のエラーレートを計算しておく
            double             min_err = errRate(this._rotmatrix, trans, i_offset.vertex, vertex_2d, 4, vertex_3d);
            NyARDoubleMatrix33 rot     = this.__rot;

            //エラーレートが前回のエラー値より閾値分大きかったらアゲイン
            if (min_err < o_result_conv.error + err_threshold)
            {
                rot.setValue(this._rotmatrix);
                //最適化してみる。
                for (int i = 0; i < 5; i++)
                {
                    //変換行列の最適化
                    this._mat_optimize.modifyMatrix(rot, trans, i_offset.vertex, vertex_2d, 4);
                    double err = errRate(rot, trans, i_offset.vertex, vertex_2d, 4, vertex_3d);
                    //System.out.println("E:"+err);
                    if (min_err - err < err_threshold / 2)
                    {
                        //System.out.println("BREAK");
                        break;
                    }
                    this._transsolver.solveTransportVector(vertex_3d, trans);
                    this._rotmatrix.setValue(rot);
                    min_err = err;
                }
                this.updateMatrixValue(this._rotmatrix, trans, o_result_conv);
            }
            else
            {
                //回転行列を計算
                this._rotmatrix.initRotBySquare(i_square.line, i_square.sqvertex);

                //回転後の3D座標系から、平行移動量を計算
                this._rotmatrix.getPoint3dBatch(i_offset.vertex, vertex_3d, 4);
                this._transsolver.solveTransportVector(vertex_3d, trans);

                //計算結果の最適化(平行移動量と回転行列の最適化)
                min_err = this.optimize(this._rotmatrix, trans, this._transsolver, i_offset.vertex, vertex_2d, err_threshold);
                this.updateMatrixValue(this._rotmatrix, trans, o_result_conv);
            }
            o_result_conv.error = min_err;
            return;
        }